Stronghold Crusader HD (2012) Steam key art
Stronghold Crusader HD (2012) cover art

Steam revenue analysis

Stronghold Crusader HD (2012) Steam Revenue & Sales Estimates

Firefly Studios

$3.9MEst. Gross Revenue

792,440 estimated sales, 98% positive reviews, and $2,718,069.20 potentially retained by the developer after Steam's platform fees.

Simulation98% Positive$2.99

Revenue Overview

$3.9M

Gross Revenue

$2.7M

Developer Revenue

792,440

Est. Copies Sold

$298.7K

Revenue / Year (avg. 13 yr)

$1.9MLow estimate
$3.9MBest estimate
$5.8MHigh estimate

How the revenue splits

Gross Revenue
$3,882,956
Steam Platform Fee(30.0%)
−$1,164,887
Developer Revenue
$2,718,069

Developer vs. Steam

Developer: 70.0%($2,718,069)Steam: 30.0%($1,164,887)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,164,887
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
19,811Total Reviews
19,415positive (98%)
396negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    19,811 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Stronghold Crusader HD (2012), we use a midpoint multiplier of ×40 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,882,956 in gross revenue into roughly $2,718,069 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.90

List price $2.99

Boxleiter multiplier

×40

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Stronghold Crusader HD (2012) use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x40 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,882,956

To developer

$2,718,069

To developer: 70.0%

$2,718,069

Platform fee: 30.0%

$1,164,887

Epic Games Store

Gross revenue baseline: $3,882,956

To developer

$3,537,001

To developer: 91.1%

$3,537,001

Platform fee: 8.9%

$345,955

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.9%.

GOG

Gross revenue baseline: $3,882,956

To developer

$2,718,069

To developer: 70.0%

$2,718,069

Platform fee: 30.0%

$1,164,887

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 77% by revenue in Simulation
77%

Top 77% of Simulation games

by estimated revenue

0%◆ Median100%

40

Top Games Tracked

$17.6M

Median (tracked top games)

$45.4M

Mean (tracked top games)

Stronghold Crusader HD (2012) ranks in the top 77% of 40 tracked simulation top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

18.6h avg3.3h median

18.6h

Average Playtime

3.3h

Median Playtime

13.2h

Recent Activity (2 Weeks)

A median playtime of 3.3h and average of 18.6h suggest a dedicated core community playing this simulation game well beyond the typical player.

Current Activity71% still active

Game Details

Dataset updated: April 18, 2026

DeveloperFirefly Studios
PublisherFirefly Studios
Release DateOctober 20, 2013
Years on Market13 years
Current Price$2.99
Calibrated Avg. Selling Price$4.90
GenreSimulation
Peak Players746
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Stronghold Crusader HD (2012) earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Stronghold Crusader HD (2012)'s total gross revenue on Steam at approximately $3,882,956.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,941,478
  • Calibrated midpoint (x40): $3,882,956
  • Optimistic estimate (x60): $5,824,434

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Stronghold Crusader HD (2012) sold on Steam?

With 19,811 Steam reviews and a 98% positive rating, we estimate Stronghold Crusader HD (2012) has sold between 396,220 and 1,188,660 copies, with a best estimate of 792,440.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x40 that adjusts for the title's age, price tier, genre, and review profile.

How much does Firefly Studios earn from Stronghold Crusader HD (2012)?

After Steam's tiered platform fee of effectively 30.0%, Firefly Studios keeps an estimated $2,718,069 from Stronghold Crusader HD (2012)'s gross revenue of $3,882,956.

Here's the breakdown:

  • Gross Revenue: $3,882,956
  • Steam's Fee (30.0%): -$1,164,887
  • Developer Revenue: $2,718,069

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Stronghold Crusader HD (2012)?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Stronghold Crusader HD (2012), with an estimated gross revenue of $3,882,956, this results in an effective rate of 30.0%. Steam keeps approximately $1,164,887 and Firefly Studios receives $2,718,069.

How accurate are these revenue estimates for Stronghold Crusader HD (2012)?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,941,478 to $5,824,434) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x40) and a calibrated ASP of $5.

What would Stronghold Crusader HD (2012) earn on Epic Games Store instead?

If Stronghold Crusader HD (2012) generated the same gross revenue on the Epic Games Store, Firefly Studios would keep approximately $3,537,001 - that's $818,932 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $345,955. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,718,069.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Stronghold Crusader HD (2012)?

According to SteamSpy data, players spend an average of 18.6 hours in Stronghold Crusader HD (2012), with a median playtime of 3.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.