Farming Simulator 15 Steam key art
Farming Simulator 15 cover art

Steam revenue analysis

Farming Simulator 15 Steam Revenue & Sales Estimates

Giants Software

$3.8MEst. Gross Revenue

602,004 estimated sales, 92% positive reviews, and $2,684,335.84 potentially retained by the developer after Steam's platform fees.

Simulation92% Positive$8.44

Revenue Overview

$3.8M

Gross Revenue

$2.7M

Developer Revenue

602,004

Est. Copies Sold

$319.6K

Revenue / Year (avg. 12 yr)

$2MLow estimate
$3.8MBest estimate
$5.9MHigh estimate

How the revenue splits

Gross Revenue
$3,834,765
Steam Platform Fee(30.0%)
−$1,150,430
Developer Revenue
$2,684,336

Developer vs. Steam

Developer: 70.0%($2,684,336)Steam: 30.0%($1,150,430)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,150,430
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
15,436Total Reviews
14,201positive (92%)
1,235negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    15,436 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Farming Simulator 15, we use a midpoint multiplier of ×39 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $8, we estimate a realized average sale price of $6 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,834,765 in gross revenue into roughly $2,684,336 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$6.37

List price $8.44

Boxleiter multiplier

×39

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Farming Simulator 15 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x39 and a calibrated average sale price of $6 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,834,765

To developer

$2,684,336

To developer: 70.0%

$2,684,336

Platform fee: 30.0%

$1,150,430

Epic Games Store

Gross revenue baseline: $3,834,765

To developer

$3,494,594

To developer: 91.1%

$3,494,594

Platform fee: 8.9%

$340,172

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.9%.

GOG

Gross revenue baseline: $3,834,765

To developer

$2,684,336

To developer: 70.0%

$2,684,336

Platform fee: 30.0%

$1,150,430

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 80% by revenue in Simulation
80%

Top 80% of Simulation games

by estimated revenue

0%◆ Median100%

40

Top Games Tracked

$17.6M

Median (tracked top games)

$45.4M

Mean (tracked top games)

Farming Simulator 15 ranks in the top 80% of 40 tracked simulation top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

105.1h avg28.6h median

105.1h

Average Playtime

28.6h

Median Playtime

0.5h

Recent Activity (2 Weeks)

A median playtime of 28.6h and average of 105.1h suggest a dedicated core community playing this simulation game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperGiants Software
PublisherGiants Software
Release DateOctober 29, 2014
Years on Market12 years
Current Price$8.44
Calibrated Avg. Selling Price$6.37
GenreSimulation
Peak Players84
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Farming Simulator 15 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Farming Simulator 15's total gross revenue on Steam at approximately $3,834,765.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,966,546
  • Calibrated midpoint (x39): $3,834,765
  • Optimistic estimate (x60): $5,899,639

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Farming Simulator 15 sold on Steam?

With 15,436 Steam reviews and a 92% positive rating, we estimate Farming Simulator 15 has sold between 308,720 and 926,160 copies, with a best estimate of 602,004.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x39 that adjusts for the title's age, price tier, genre, and review profile.

How much does Giants Software earn from Farming Simulator 15?

After Steam's tiered platform fee of effectively 30.0%, Giants Software keeps an estimated $2,684,336 from Farming Simulator 15's gross revenue of $3,834,765.

Here's the breakdown:

  • Gross Revenue: $3,834,765
  • Steam's Fee (30.0%): -$1,150,430
  • Developer Revenue: $2,684,336

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Farming Simulator 15?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Farming Simulator 15, with an estimated gross revenue of $3,834,765, this results in an effective rate of 30.0%. Steam keeps approximately $1,150,430 and Giants Software receives $2,684,336.

How accurate are these revenue estimates for Farming Simulator 15?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,966,546 to $5,899,639) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x39) and a calibrated ASP of $6.

What would Farming Simulator 15 earn on Epic Games Store instead?

If Farming Simulator 15 generated the same gross revenue on the Epic Games Store, Giants Software would keep approximately $3,494,594 - that's $810,258 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $340,172. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,684,336.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Farming Simulator 15?

According to SteamSpy data, players spend an average of 105.1 hours in Farming Simulator 15, with a median playtime of 28.6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.