Empires of the Undergrowth Steam key art
Empires of the Undergrowth cover art

Steam revenue analysis

Empires of the Undergrowth Steam Revenue & Sales Estimates

Slug Disco · Hooded Horse

$11.9MEst. Gross Revenue

504,372 estimated sales, 95% positive reviews, and $8,461,429.51 potentially retained by the developer after Steam's platform fees.

Simulation95% Positive$8.99

Revenue Overview

$11.9M

Gross Revenue

$8.5M

Developer Revenue

504,372

Est. Copies Sold

$6M

Revenue / Year (avg. 2 yr)

$7.2MLow estimate
$11.9MBest estimate
$21.7MHigh estimate

How the revenue splits

Gross Revenue
$11,948,573
Steam Platform Fee(29.2%)
−$3,487,143
Developer Revenue
$8,461,430

Developer vs. Steam

Developer: 70.8%($8,461,430)Steam: 29.2%($3,487,143)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$487,143
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
15,284Total Reviews
14,520positive (95%)
764negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    15,284 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Empires of the Undergrowth, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $9, we estimate a realized average sale price of $24 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.2%. That turns an estimated $11,948,573 in gross revenue into roughly $8,461,430 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.69

List price $8.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

29.2%

Tiered 30 / 25 / 20%

Revenue estimates for Empires of the Undergrowth use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $24 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $11,948,573

To developer

$8,461,430

To developer: 70.8%

$8,461,430

Platform fee: 29.2%

$3,487,143

Epic Games Store

Gross revenue baseline: $11,948,573

To developer

$10,634,744

To developer: 89.0%

$10,634,744

Platform fee: 11.0%

$1,313,829

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.0%.

GOG

Gross revenue baseline: $11,948,573

To developer

$8,364,001

To developer: 70.0%

$8,364,001

Platform fee: 30.0%

$3,584,572

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 60% by revenue in Simulation
60%

Top 60% of Simulation games

by estimated revenue

0%◆ Median100%

40

Top Games Tracked

$17.6M

Median (tracked top games)

$45.4M

Mean (tracked top games)

Empires of the Undergrowth ranks in the top 60% of 40 tracked simulation top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

33.2h avg12.7h median

33.2h

Average Playtime

12.7h

Median Playtime

1.5h

Recent Activity (2 Weeks)

A median playtime of 12.7h and average of 33.2h suggest a dedicated core community playing this simulation game well beyond the typical player.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSlug Disco
PublisherHooded Horse
Release DateJune 6, 2024
Years on Market2 years
Current Price$8.99
Calibrated Avg. Selling Price$23.69
GenreSimulation
Peak Players399
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Empires of the Undergrowth earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Empires of the Undergrowth's total gross revenue on Steam at approximately $11,948,573.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $7,241,559
  • Calibrated midpoint (x33): $11,948,573
  • Optimistic estimate (x60): $21,724,678

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Empires of the Undergrowth sold on Steam?

With 15,284 Steam reviews and a 95% positive rating, we estimate Empires of the Undergrowth has sold between 305,680 and 917,040 copies, with a best estimate of 504,372.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Slug Disco earn from Empires of the Undergrowth?

After Steam's tiered platform fee of effectively 29.2%, Slug Disco keeps an estimated $8,461,430 from Empires of the Undergrowth's gross revenue of $11,948,573.

Here's the breakdown:

  • Gross Revenue: $11,948,573
  • Steam's Fee (29.2%): -$3,487,143
  • Developer Revenue: $8,461,430

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Empires of the Undergrowth?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Empires of the Undergrowth, with an estimated gross revenue of $11,948,573, this results in an effective rate of 29.2%. Steam keeps approximately $3,487,143 and Slug Disco receives $8,461,430.

How accurate are these revenue estimates for Empires of the Undergrowth?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($7,241,559 to $21,724,678) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $24.

What would Empires of the Undergrowth earn on Epic Games Store instead?

If Empires of the Undergrowth generated the same gross revenue on the Epic Games Store, Slug Disco would keep approximately $10,634,744 - that's $2,173,314 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,313,829. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $8,364,001.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Empires of the Undergrowth?

According to SteamSpy data, players spend an average of 33.2 hours in Empires of the Undergrowth, with a median playtime of 12.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.