Rise of Nations: Extended Edition Steam key art
Rise of Nations: Extended Edition cover art

Steam revenue analysis

Rise of Nations: Extended Edition Steam Revenue & Sales Estimates

SkyBox Labs · Xbox Game Studios

$5.6MEst. Gross Revenue

545,528 estimated sales, 95% positive reviews, and $3,891,251.22 potentially retained by the developer after Steam's platform fees.

Simulation95% Positive$19.99

Revenue Overview

$5.6M

Gross Revenue

$3.9M

Developer Revenue

545,528

Est. Copies Sold

$463.2K

Revenue / Year (avg. 12 yr)

$3MLow estimate
$5.6MBest estimate
$9MHigh estimate

How the revenue splits

Gross Revenue
$5,558,930
Steam Platform Fee(30.0%)
−$1,667,679
Developer Revenue
$3,891,251

Developer vs. Steam

Developer: 70.0%($3,891,251)Steam: 30.0%($1,667,679)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,667,679
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
14,744Total Reviews
14,007positive (95%)
737negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    14,744 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Rise of Nations: Extended Edition, we use a midpoint multiplier of ×37 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,558,930 in gross revenue into roughly $3,891,251 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$10.19

List price $19.99

Boxleiter multiplier

×37

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Rise of Nations: Extended Edition use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x37 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,558,930

To developer

$3,891,251

To developer: 70.0%

$3,891,251

Platform fee: 30.0%

$1,667,679

Epic Games Store

Gross revenue baseline: $5,558,930

To developer

$5,011,859

To developer: 90.2%

$5,011,859

Platform fee: 9.8%

$547,072

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.8%.

GOG

Gross revenue baseline: $5,558,930

To developer

$3,891,251

To developer: 70.0%

$3,891,251

Platform fee: 30.0%

$1,667,679

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 70% by revenue in Simulation
70%

Top 70% of Simulation games

by estimated revenue

0%◆ Median100%

40

Top Games Tracked

$17.6M

Median (tracked top games)

$45.4M

Mean (tracked top games)

Rise of Nations: Extended Edition ranks in the top 70% of 40 tracked simulation top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

25.2h avg6.4h median

25.2h

Average Playtime

6.4h

Median Playtime

1h

Recent Activity (2 Weeks)

A median playtime of 6.4h and average of 25.2h suggest a dedicated core community playing this simulation game well beyond the typical player.

Current Activity4% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSkyBox Labs
PublisherXbox Game Studios
Release DateJune 11, 2014
Years on Market12 years
Current Price$19.99
Calibrated Avg. Selling Price$10.19
GenreSimulation
Peak Players522
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Rise of Nations: Extended Edition earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Rise of Nations: Extended Edition's total gross revenue on Steam at approximately $5,558,930.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,004,827
  • Calibrated midpoint (x37): $5,558,930
  • Optimistic estimate (x60): $9,014,482

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Rise of Nations: Extended Edition sold on Steam?

With 14,744 Steam reviews and a 95% positive rating, we estimate Rise of Nations: Extended Edition has sold between 294,880 and 884,640 copies, with a best estimate of 545,528.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x37 that adjusts for the title's age, price tier, genre, and review profile.

How much does SkyBox Labs earn from Rise of Nations: Extended Edition?

After Steam's tiered platform fee of effectively 30.0%, SkyBox Labs keeps an estimated $3,891,251 from Rise of Nations: Extended Edition's gross revenue of $5,558,930.

Here's the breakdown:

  • Gross Revenue: $5,558,930
  • Steam's Fee (30.0%): -$1,667,679
  • Developer Revenue: $3,891,251

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Rise of Nations: Extended Edition?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Rise of Nations: Extended Edition, with an estimated gross revenue of $5,558,930, this results in an effective rate of 30.0%. Steam keeps approximately $1,667,679 and SkyBox Labs receives $3,891,251.

How accurate are these revenue estimates for Rise of Nations: Extended Edition?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,004,827 to $9,014,482) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x37) and a calibrated ASP of $10.

What would Rise of Nations: Extended Edition earn on Epic Games Store instead?

If Rise of Nations: Extended Edition generated the same gross revenue on the Epic Games Store, SkyBox Labs would keep approximately $5,011,859 - that's $1,120,607 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $547,072. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,891,251.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Rise of Nations: Extended Edition?

According to SteamSpy data, players spend an average of 25.2 hours in Rise of Nations: Extended Edition, with a median playtime of 6.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.