ROMANCE OF THE THREE KINGDOMS XIV Steam key art
ROMANCE OF THE THREE KINGDOMS XIV cover art

Steam revenue analysis

ROMANCE OF THE THREE KINGDOMS XIV Steam Revenue & Sales Estimates

KOEI TECMO GAMES CO., LTD.

$18.8MEst. Gross Revenue

498,663 estimated sales, 62% positive reviews, and $13,633,356.08 potentially retained by the developer after Steam's platform fees.

Simulation62% Positive$59.99

Revenue Overview

$18.8M

Gross Revenue

$13.6M

Developer Revenue

498,663

Est. Copies Sold

$3.1M

Revenue / Year (avg. 6 yr)

$11.4MLow estimate
$18.8MBest estimate
$34.3MHigh estimate

How the revenue splits

Gross Revenue
$18,844,475
Steam Platform Fee(27.6%)
−$5,211,119
Developer Revenue
$13,633,356

Developer vs. Steam

Developer: 72.3%($13,633,356)Steam: 27.6%($5,211,119)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$2,211,119
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

62%positive
15,111Total Reviews
9,369positive (62%)
5,742negative (38%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    15,111 reviews and a 62% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For ROMANCE OF THE THREE KINGDOMS XIV, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.6%. That turns an estimated $18,844,475 in gross revenue into roughly $13,633,356 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.79

List price $59.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

27.6%

Tiered 30 / 25 / 20%

Revenue estimates for ROMANCE OF THE THREE KINGDOMS XIV use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $18,844,475

To developer

$13,633,356

To developer: 72.3%

$13,633,356

Platform fee: 27.7%

$5,211,119

Epic Games Store

Gross revenue baseline: $18,844,475

To developer

$16,703,138

To developer: 88.6%

$16,703,138

Platform fee: 11.4%

$2,141,337

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.4%.

GOG

Gross revenue baseline: $18,844,475

To developer

$13,191,132

To developer: 70.0%

$13,191,132

Platform fee: 30.0%

$5,653,342

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 47% by revenue in Simulation
47%

Top 47% of Simulation games

by estimated revenue

0%◆ Median100%

40

Top Games Tracked

$17.6M

Median (tracked top games)

$45.4M

Mean (tracked top games)

ROMANCE OF THE THREE KINGDOMS XIV ranks in the top 47% of 40 tracked simulation top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

257.4h avg74.2h median

257.4h

Average Playtime

74.2h

Median Playtime

0.6h

Recent Activity (2 Weeks)

A median playtime of 74.2h and average of 257.4h suggest a dedicated core community playing this simulation game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperKOEI TECMO GAMES CO., LTD.
PublisherKOEI TECMO GAMES CO., LTD.
Release DateJanuary 14, 2020
Years on Market6 years
Current Price$59.99
Calibrated Avg. Selling Price$37.79
GenreSimulation
Peak Players1,827
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has ROMANCE OF THE THREE KINGDOMS XIV earned on Steam?

Based on our analysis using the Boxleiter method, we estimate ROMANCE OF THE THREE KINGDOMS XIV's total gross revenue on Steam at approximately $18,844,475.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $11,420,894
  • Calibrated midpoint (x33): $18,844,475
  • Optimistic estimate (x60): $34,262,681

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has ROMANCE OF THE THREE KINGDOMS XIV sold on Steam?

With 15,111 Steam reviews and a 62% positive rating, we estimate ROMANCE OF THE THREE KINGDOMS XIV has sold between 302,220 and 906,660 copies, with a best estimate of 498,663.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does KOEI TECMO GAMES CO., LTD. earn from ROMANCE OF THE THREE KINGDOMS XIV?

After Steam's tiered platform fee of effectively 27.6%, KOEI TECMO GAMES CO., LTD. keeps an estimated $13,633,356 from ROMANCE OF THE THREE KINGDOMS XIV's gross revenue of $18,844,475.

Here's the breakdown:

  • Gross Revenue: $18,844,475
  • Steam's Fee (27.6%): -$5,211,119
  • Developer Revenue: $13,633,356

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from ROMANCE OF THE THREE KINGDOMS XIV?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For ROMANCE OF THE THREE KINGDOMS XIV, with an estimated gross revenue of $18,844,475, this results in an effective rate of 27.6%. Steam keeps approximately $5,211,119 and KOEI TECMO GAMES CO., LTD. receives $13,633,356.

How accurate are these revenue estimates for ROMANCE OF THE THREE KINGDOMS XIV?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($11,420,894 to $34,262,681) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $38.

What would ROMANCE OF THE THREE KINGDOMS XIV earn on Epic Games Store instead?

If ROMANCE OF THE THREE KINGDOMS XIV generated the same gross revenue on the Epic Games Store, KOEI TECMO GAMES CO., LTD. would keep approximately $16,703,138 - that's $3,069,782 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,141,337. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $13,191,132.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in ROMANCE OF THE THREE KINGDOMS XIV?

According to SteamSpy data, players spend an average of 257.4 hours in ROMANCE OF THE THREE KINGDOMS XIV, with a median playtime of 74.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.