Bomber Crew Steam key art
Bomber Crew cover art

Steam revenue analysis

Bomber Crew Steam Revenue & Sales Estimates

Runner Duck · Curve Games

$4.7MEst. Gross Revenue

501,058 estimated sales, 88% positive reviews, and $3,307,483.86 potentially retained by the developer after Steam's platform fees.

Simulation88% Positive$15.99

Revenue Overview

$4.7M

Gross Revenue

$3.3M

Developer Revenue

501,058

Est. Copies Sold

$525K

Revenue / Year (avg. 9 yr)

$2.8MLow estimate
$4.7MBest estimate
$8.3MHigh estimate

How the revenue splits

Gross Revenue
$4,724,977
Steam Platform Fee(30.0%)
−$1,417,493
Developer Revenue
$3,307,484

Developer vs. Steam

Developer: 70.0%($3,307,484)Steam: 30.0%($1,417,493)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,417,493
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
14,737Total Reviews
12,969positive (88%)
1,768negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    14,737 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Bomber Crew, we use a midpoint multiplier of ×34 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $16, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,724,977 in gross revenue into roughly $3,307,484 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.43

List price $15.99

Boxleiter multiplier

×34

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Bomber Crew use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x34 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,724,977

To developer

$3,307,484

To developer: 70.0%

$3,307,484

Platform fee: 30.0%

$1,417,493

Epic Games Store

Gross revenue baseline: $4,724,977

To developer

$4,277,980

To developer: 90.5%

$4,277,980

Platform fee: 9.5%

$446,997

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.5%.

GOG

Gross revenue baseline: $4,724,977

To developer

$3,307,484

To developer: 70.0%

$3,307,484

Platform fee: 30.0%

$1,417,493

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 72% by revenue in Simulation
72%

Top 72% of Simulation games

by estimated revenue

0%◆ Median100%

40

Top Games Tracked

$17.6M

Median (tracked top games)

$45.4M

Mean (tracked top games)

Bomber Crew ranks in the top 72% of 40 tracked simulation top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.4h avg3.2h median

7.4h

Average Playtime

3.2h

Median Playtime

0h

Recent Activity (2 Weeks)

A median playtime of 3.2h and average of 7.4h suggest a dedicated core community playing this simulation game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperRunner Duck
PublisherCurve Games
Release DateOctober 18, 2017
Years on Market9 years
Current Price$15.99
Calibrated Avg. Selling Price$9.43
GenreSimulation
Peak Players60
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Bomber Crew earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Bomber Crew's total gross revenue on Steam at approximately $4,724,977.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,779,398
  • Calibrated midpoint (x34): $4,724,977
  • Optimistic estimate (x60): $8,338,195

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Bomber Crew sold on Steam?

With 14,737 Steam reviews and a 88% positive rating, we estimate Bomber Crew has sold between 294,740 and 884,220 copies, with a best estimate of 501,058.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x34 that adjusts for the title's age, price tier, genre, and review profile.

How much does Runner Duck earn from Bomber Crew?

After Steam's tiered platform fee of effectively 30.0%, Runner Duck keeps an estimated $3,307,484 from Bomber Crew's gross revenue of $4,724,977.

Here's the breakdown:

  • Gross Revenue: $4,724,977
  • Steam's Fee (30.0%): -$1,417,493
  • Developer Revenue: $3,307,484

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Bomber Crew?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Bomber Crew, with an estimated gross revenue of $4,724,977, this results in an effective rate of 30.0%. Steam keeps approximately $1,417,493 and Runner Duck receives $3,307,484.

How accurate are these revenue estimates for Bomber Crew?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,779,398 to $8,338,195) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x34) and a calibrated ASP of $9.

What would Bomber Crew earn on Epic Games Store instead?

If Bomber Crew generated the same gross revenue on the Epic Games Store, Runner Duck would keep approximately $4,277,980 - that's $970,496 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $446,997. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,307,484.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Bomber Crew?

According to SteamSpy data, players spend an average of 7.4 hours in Bomber Crew, with a median playtime of 3.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.