Microsoft Flight Simulator 2024 Steam key art
Microsoft Flight Simulator 2024 cover art

Steam revenue analysis

Microsoft Flight Simulator 2024 Steam Revenue & Sales Estimates

Asobo Studio · Xbox Game Studios

$29.2MEst. Gross Revenue

448,635 estimated sales, 47% positive reviews, and $21,401,239.11 potentially retained by the developer after Steam's platform fees.

Simulation47% Positive$69.99

Revenue Overview

$29.2M

Gross Revenue

$21.4M

Developer Revenue

448,635

Est. Copies Sold

$14.6M

Revenue / Year (avg. 2 yr)

$17.7MLow estimate
$29.2MBest estimate
$53.1MHigh estimate

How the revenue splits

Gross Revenue
$29,201,652
Steam Platform Fee(26.7%)
−$7,800,413
Developer Revenue
$21,401,239

Developer vs. Steam

Developer: 73.3%($21,401,239)Steam: 26.7%($7,800,413)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$4,800,413
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

47%positive
13,595Total Reviews
6,390positive (47%)
7,205negative (53%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,595 reviews and a 47% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Microsoft Flight Simulator 2024, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $70, we estimate a realized average sale price of $65 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.7%. That turns an estimated $29,201,652 in gross revenue into roughly $21,401,239 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$65.09

List price $69.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

26.7%

Tiered 30 / 25 / 20%

Revenue estimates for Microsoft Flight Simulator 2024 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $65 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $29,201,652

To developer

$21,401,239

To developer: 73.3%

$21,401,239

Platform fee: 26.7%

$7,800,413

Epic Games Store

Gross revenue baseline: $29,201,652

To developer

$25,817,454

To developer: 88.4%

$25,817,454

Platform fee: 11.6%

$3,384,198

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.6%.

GOG

Gross revenue baseline: $29,201,652

To developer

$20,441,157

To developer: 70.0%

$20,441,157

Platform fee: 30.0%

$8,760,496

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 30% by revenue in Simulation
30%

Top 30% of Simulation games

by estimated revenue

0%◆ Median100%

40

Top Games Tracked

$17.6M

Median (tracked top games)

$45.4M

Mean (tracked top games)

Microsoft Flight Simulator 2024 ranks in the top 30% of 40 tracked simulation top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

124.6h avg78.6h median

124.6h

Average Playtime

78.6h

Median Playtime

7.7h

Recent Activity (2 Weeks)

Microsoft Flight Simulator 2024 keeps players engaged for an average of 124.6 hours – solid engagement for a simulation game.

Current Activity6% still active

Game Details

Dataset updated: April 18, 2026

DeveloperAsobo Studio
PublisherXbox Game Studios
Release DateNovember 18, 2024
Years on Market2 years
Current Price$69.99
Calibrated Avg. Selling Price$65.09
GenreSimulation
Peak Players1,622
SteamSpy Owners100,000 .. 200,000

Features

Single-playerMulti-playerCross-Platform MultiplayerSteam AchievementsIn-App PurchasesPartial Controller SupportHDR availableFamily Sharing

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Frequently Asked Questions

How much has Microsoft Flight Simulator 2024 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Microsoft Flight Simulator 2024's total gross revenue on Steam at approximately $29,201,652.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $17,697,971
  • Calibrated midpoint (x33): $29,201,652
  • Optimistic estimate (x60): $53,093,913

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Microsoft Flight Simulator 2024 sold on Steam?

With 13,595 Steam reviews and a 47% positive rating, we estimate Microsoft Flight Simulator 2024 has sold between 271,900 and 815,700 copies, with a best estimate of 448,635.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Asobo Studio earn from Microsoft Flight Simulator 2024?

After Steam's tiered platform fee of effectively 26.7%, Asobo Studio keeps an estimated $21,401,239 from Microsoft Flight Simulator 2024's gross revenue of $29,201,652.

Here's the breakdown:

  • Gross Revenue: $29,201,652
  • Steam's Fee (26.7%): -$7,800,413
  • Developer Revenue: $21,401,239

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Microsoft Flight Simulator 2024?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Microsoft Flight Simulator 2024, with an estimated gross revenue of $29,201,652, this results in an effective rate of 26.7%. Steam keeps approximately $7,800,413 and Asobo Studio receives $21,401,239.

How accurate are these revenue estimates for Microsoft Flight Simulator 2024?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($17,697,971 to $53,093,913) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $65.

What would Microsoft Flight Simulator 2024 earn on Epic Games Store instead?

If Microsoft Flight Simulator 2024 generated the same gross revenue on the Epic Games Store, Asobo Studio would keep approximately $25,817,454 - that's $4,416,215 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,384,198. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $20,441,157.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Microsoft Flight Simulator 2024?

According to SteamSpy data, players spend an average of 124.6 hours in Microsoft Flight Simulator 2024, with a median playtime of 78.6 hours. This indicates solid player engagement.