Farming Simulator 19 Steam key art
Farming Simulator 19 cover art

Steam revenue analysis

Farming Simulator 19 Steam Revenue & Sales Estimates

Giants Software

$32.1MEst. Gross Revenue

1,940,120 estimated sales, 94% positive reviews, and $23,581,739.50 potentially retained by the developer after Steam's platform fees.

Action94% Positive$12.59

Revenue Overview

$32.1M

Gross Revenue

$23.6M

Developer Revenue

1,940,120

Est. Copies Sold

$32.1M

Revenue / Year (avg. 1 yr)

$24.7MLow estimate
$32.1MBest estimate
$74.1MHigh estimate

How the revenue splits

Gross Revenue
$32,108,986
Steam Platform Fee(26.6%)
−$8,527,247
Developer Revenue
$23,581,740

Developer vs. Steam

Developer: 73.4%($23,581,740)Steam: 26.6%($8,527,247)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$5,527,247
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
74,620Total Reviews
70,143positive (94%)
4,477negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    74,620 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Farming Simulator 19, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $13, we estimate a realized average sale price of $17 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.6%. That turns an estimated $32,108,986 in gross revenue into roughly $23,581,740 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$16.55

List price $12.59

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

26.6%

Tiered 30 / 25 / 20%

Revenue estimates for Farming Simulator 19 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $17 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $32,108,986

To developer

$23,581,740

To developer: 73.4%

$23,581,740

Platform fee: 26.6%

$8,527,247

Epic Games Store

Gross revenue baseline: $32,108,986

To developer

$28,375,908

To developer: 88.4%

$28,375,908

Platform fee: 11.6%

$3,733,078

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.6%.

GOG

Gross revenue baseline: $32,108,986

To developer

$22,476,290

To developer: 70.0%

$22,476,290

Platform fee: 30.0%

$9,632,696

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 14% by revenue in Action
14%

Top 14% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Farming Simulator 19 ranks in the top 14% of 2141 tracked action top-sellers, with estimated revenue 5× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

233.8h avg39.6h median

233.8h

Average Playtime

39.6h

Median Playtime

3.3h

Recent Activity (2 Weeks)

A median playtime of 39.6h and average of 233.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity1% still active

Game Details

Dataset updated: April 18, 2026

DeveloperGiants Software
PublisherGiants Software
Release Date
Years on Market1 year
Current Price$12.59
Calibrated Avg. Selling Price$16.55
GenreAction
Peak Players983
SteamSpy Owners2,000,000 .. 5,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Farming Simulator 19 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Farming Simulator 19's total gross revenue on Steam at approximately $32,108,986.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $24,699,220
  • Calibrated midpoint (x26): $32,108,986
  • Optimistic estimate (x60): $74,097,660

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Farming Simulator 19 sold on Steam?

With 74,620 Steam reviews and a 94% positive rating, we estimate Farming Simulator 19 has sold between 1,492,400 and 4,477,200 copies, with a best estimate of 1,940,120.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Giants Software earn from Farming Simulator 19?

After Steam's tiered platform fee of effectively 26.6%, Giants Software keeps an estimated $23,581,740 from Farming Simulator 19's gross revenue of $32,108,986.

Here's the breakdown:

  • Gross Revenue: $32,108,986
  • Steam's Fee (26.6%): -$8,527,247
  • Developer Revenue: $23,581,740

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Farming Simulator 19?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Farming Simulator 19, with an estimated gross revenue of $32,108,986, this results in an effective rate of 26.6%. Steam keeps approximately $8,527,247 and Giants Software receives $23,581,740.

How accurate are these revenue estimates for Farming Simulator 19?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($24,699,220 to $74,097,660) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $17.

What would Farming Simulator 19 earn on Epic Games Store instead?

If Farming Simulator 19 generated the same gross revenue on the Epic Games Store, Giants Software would keep approximately $28,375,908 - that's $4,794,168 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,733,078. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $22,476,290.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Farming Simulator 19?

According to SteamSpy data, players spend an average of 233.8 hours in Farming Simulator 19, with a median playtime of 39.6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.