FTL: Faster Than Light Steam key art
FTL: Faster Than Light cover art

Steam revenue analysis

FTL: Faster Than Light Steam Revenue & Sales Estimates

Subset Games

$18.9MEst. Gross Revenue

2,101,456 estimated sales, 95% positive reviews, and $13,669,067.08 potentially retained by the developer after Steam's platform fees.

Action95% Positive$9.99

Revenue Overview

$18.9M

Gross Revenue

$13.7M

Developer Revenue

2,101,456

Est. Copies Sold

$18.9M

Revenue / Year (avg. 1 yr)

$13.5MLow estimate
$18.9MBest estimate
$40.5MHigh estimate

How the revenue splits

Gross Revenue
$18,892,089
Steam Platform Fee(27.6%)
−$5,223,022
Developer Revenue
$13,669,067

Developer vs. Steam

Developer: 72.3%($13,669,067)Steam: 27.6%($5,223,022)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$2,223,022
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
75,052Total Reviews
71,299positive (95%)
3,753negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    75,052 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For FTL: Faster Than Light, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.6%. That turns an estimated $18,892,089 in gross revenue into roughly $13,669,067 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$8.99

List price $9.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

27.6%

Tiered 30 / 25 / 20%

Revenue estimates for FTL: Faster Than Light use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $18,892,089

To developer

$13,669,067

To developer: 72.4%

$13,669,067

Platform fee: 27.6%

$5,223,022

Epic Games Store

Gross revenue baseline: $18,892,089

To developer

$16,745,039

To developer: 88.6%

$16,745,039

Platform fee: 11.4%

$2,147,051

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.4%.

GOG

Gross revenue baseline: $18,892,089

To developer

$13,224,463

To developer: 70.0%

$13,224,463

Platform fee: 30.0%

$5,667,627

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 22% by revenue in Action
22%

Top 22% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

FTL: Faster Than Light ranks in the top 22% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

35.8h avg11.1h median

35.8h

Average Playtime

11.1h

Median Playtime

5.2h

Recent Activity (2 Weeks)

A median playtime of 11.1h and average of 35.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity15% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSubset Games
PublisherSubset Games
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$8.99
GenreAction
Peak Players1,566
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has FTL: Faster Than Light earned on Steam?

Based on our analysis using the Boxleiter method, we estimate FTL: Faster Than Light's total gross revenue on Steam at approximately $18,892,089.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $13,494,350
  • Calibrated midpoint (x28): $18,892,089
  • Optimistic estimate (x60): $40,483,049

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has FTL: Faster Than Light sold on Steam?

With 75,052 Steam reviews and a 95% positive rating, we estimate FTL: Faster Than Light has sold between 1,501,040 and 4,503,120 copies, with a best estimate of 2,101,456.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Subset Games earn from FTL: Faster Than Light?

After Steam's tiered platform fee of effectively 27.6%, Subset Games keeps an estimated $13,669,067 from FTL: Faster Than Light's gross revenue of $18,892,089.

Here's the breakdown:

  • Gross Revenue: $18,892,089
  • Steam's Fee (27.6%): -$5,223,022
  • Developer Revenue: $13,669,067

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from FTL: Faster Than Light?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For FTL: Faster Than Light, with an estimated gross revenue of $18,892,089, this results in an effective rate of 27.6%. Steam keeps approximately $5,223,022 and Subset Games receives $13,669,067.

How accurate are these revenue estimates for FTL: Faster Than Light?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($13,494,350 to $40,483,049) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $9.

What would FTL: Faster Than Light earn on Epic Games Store instead?

If FTL: Faster Than Light generated the same gross revenue on the Epic Games Store, Subset Games would keep approximately $16,745,039 - that's $3,075,972 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,147,051. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $13,224,463.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in FTL: Faster Than Light?

According to SteamSpy data, players spend an average of 35.8 hours in FTL: Faster Than Light, with a median playtime of 11.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.