Stronghold HD (2012) Steam key art
Stronghold HD (2012) cover art

Steam revenue analysis

Stronghold HD (2012) Steam Revenue & Sales Estimates

Firefly Studios

$1.2MEst. Gross Revenue

395,880 estimated sales, 96% positive reviews, and $814,721.04 potentially retained by the developer after Steam's platform fees.

Simulation96% Positive$1.79MC 81

Revenue Overview

$1.2M

Gross Revenue

$814.7K

Developer Revenue

395,880

Est. Copies Sold

$89.5K

Revenue / Year (avg. 13 yr)

$581.9KLow estimate
$1.2MBest estimate
$1.7MHigh estimate

How the revenue splits

Gross Revenue
$1,163,887
Steam Platform Fee(30.0%)
−$349,166
Developer Revenue
$814,721

Developer vs. Steam

Developer: 70.0%($814,721)Steam: 30.0%($349,166)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$349,166
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
9,897Total Reviews
9,501positive (96%)
396negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    9,897 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Stronghold HD (2012), we use a midpoint multiplier of ×40 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $2, we estimate a realized average sale price of $3 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,163,887 in gross revenue into roughly $814,721 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$2.94

List price $1.79

Boxleiter multiplier

×40

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Stronghold HD (2012) use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x40 and a calibrated average sale price of $3 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,163,887

To developer

$814,721

To developer: 70.0%

$814,721

Platform fee: 30.0%

$349,166

Epic Games Store

Gross revenue baseline: $1,163,887

To developer

$1,144,221

To developer: 98.3%

$1,144,221

Platform fee: 1.7%

$19,666

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 1.7%.

GOG

Gross revenue baseline: $1,163,887

To developer

$814,721

To developer: 70.0%

$814,721

Platform fee: 30.0%

$349,166

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 95% by revenue in Simulation
95%

Top 95% of Simulation games

by estimated revenue

0%◆ Median100%

40

Top Games Tracked

$17.6M

Median (tracked top games)

$45.4M

Mean (tracked top games)

Stronghold HD (2012) ranks in the top 95% of 40 tracked simulation top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

10.8h avg3.5h median

10.8h

Average Playtime

3.5h

Median Playtime

A median playtime of 3.5h and average of 10.8h suggest a dedicated core community playing this simulation game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperFirefly Studios
PublisherFirefly Studios
Release DateOctober 20, 2013
Years on Market13 years
Current Price$1.79
Calibrated Avg. Selling Price$2.94
GenreSimulation
Peak Players106
SteamSpy Owners200,000 .. 500,000

Features

Single-playerMulti-playerPvPOnline PvPSteam Trading CardsSteam CloudIncludes level editorFamily Sharing

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Frequently Asked Questions

How much has Stronghold HD (2012) earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Stronghold HD (2012)'s total gross revenue on Steam at approximately $1,163,887.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $581,944
  • Calibrated midpoint (x40): $1,163,887
  • Optimistic estimate (x60): $1,745,831

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Stronghold HD (2012) sold on Steam?

With 9,897 Steam reviews and a 96% positive rating, we estimate Stronghold HD (2012) has sold between 197,940 and 593,820 copies, with a best estimate of 395,880.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x40 that adjusts for the title's age, price tier, genre, and review profile.

How much does Firefly Studios earn from Stronghold HD (2012)?

After Steam's tiered platform fee of effectively 30.0%, Firefly Studios keeps an estimated $814,721 from Stronghold HD (2012)'s gross revenue of $1,163,887.

Here's the breakdown:

  • Gross Revenue: $1,163,887
  • Steam's Fee (30.0%): -$349,166
  • Developer Revenue: $814,721

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Stronghold HD (2012)?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Stronghold HD (2012), with an estimated gross revenue of $1,163,887, this results in an effective rate of 30.0%. Steam keeps approximately $349,166 and Firefly Studios receives $814,721.

How accurate are these revenue estimates for Stronghold HD (2012)?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($581,944 to $1,745,831) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x40) and a calibrated ASP of $3.

What would Stronghold HD (2012) earn on Epic Games Store instead?

If Stronghold HD (2012) generated the same gross revenue on the Epic Games Store, Firefly Studios would keep approximately $1,144,221 - that's $329,500 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $19,666. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $814,721.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Stronghold HD (2012)?

According to SteamSpy data, players spend an average of 10.8 hours in Stronghold HD (2012), with a median playtime of 3.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Stronghold HD (2012)'s Metacritic score?

Stronghold HD (2012) has a Metacritic score of 81/100, which is considered "generally favorable" by critics. The Steam community rates the game 96% positive based on 9,897 user reviews.