Homeworld 3 Steam key art
Homeworld 3 cover art

Steam revenue analysis

Homeworld 3 Steam Revenue & Sales Estimates

Blackbird Interactive · Gearbox Publishing

$14MEst. Gross Revenue

281,015 estimated sales, 40% positive reviews, and $9,993,802.64 potentially retained by the developer after Steam's platform fees.

Simulation40% Positive$59.99

Revenue Overview

$14M

Gross Revenue

$10M

Developer Revenue

281,015

Est. Copies Sold

$7M

Revenue / Year (avg. 2 yr)

$8MLow estimate
$14MBest estimate
$24MHigh estimate

How the revenue splits

Gross Revenue
$13,991,737
Steam Platform Fee(28.6%)
−$3,997,934
Developer Revenue
$9,993,803

Developer vs. Steam

Developer: 71.4%($9,993,803)Steam: 28.6%($3,997,934)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$997,934
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

40%positive
8,029Total Reviews
3,212positive (40%)
4,817negative (60%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,029 reviews and a 40% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Homeworld 3, we use a midpoint multiplier of ×35 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $50 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.6%. That turns an estimated $13,991,737 in gross revenue into roughly $9,993,803 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$49.79

List price $59.99

Boxleiter multiplier

×35

Range ×20–×60

Effective Steam fee

28.6%

Tiered 30 / 25 / 20%

Revenue estimates for Homeworld 3 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x35 and a calibrated average sale price of $50 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $13,991,737

To developer

$9,993,803

To developer: 71.4%

$9,993,803

Platform fee: 28.6%

$3,997,934

Epic Games Store

Gross revenue baseline: $13,991,737

To developer

$12,432,728

To developer: 88.9%

$12,432,728

Platform fee: 11.1%

$1,559,008

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.1%.

GOG

Gross revenue baseline: $13,991,737

To developer

$9,794,216

To developer: 70.0%

$9,794,216

Platform fee: 30.0%

$4,197,521

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 55% by revenue in Simulation
55%

Top 55% of Simulation games

by estimated revenue

0%◆ Median100%

40

Top Games Tracked

$17.6M

Median (tracked top games)

$45.4M

Mean (tracked top games)

Homeworld 3 ranks in the top 55% of 40 tracked simulation top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

10h avg4.4h median

10h

Average Playtime

4.4h

Median Playtime

1.8h

Recent Activity (2 Weeks)

A median playtime of 4.4h and average of 10h suggest a dedicated core community playing this simulation game well beyond the typical player.

Current Activity18% still active

Game Details

Dataset updated: April 18, 2026

DeveloperBlackbird Interactive
PublisherGearbox Publishing
Release DateMay 12, 2024
Years on Market2 years
Current Price$59.99
Calibrated Avg. Selling Price$49.79
GenreSimulation
Peak Players32
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Homeworld 3 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Homeworld 3's total gross revenue on Steam at approximately $13,991,737.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $7,995,278
  • Calibrated midpoint (x35): $13,991,737
  • Optimistic estimate (x60): $23,985,835

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Homeworld 3 sold on Steam?

With 8,029 Steam reviews and a 40% positive rating, we estimate Homeworld 3 has sold between 160,580 and 481,740 copies, with a best estimate of 281,015.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x35 that adjusts for the title's age, price tier, genre, and review profile.

How much does Blackbird Interactive earn from Homeworld 3?

After Steam's tiered platform fee of effectively 28.6%, Blackbird Interactive keeps an estimated $9,993,803 from Homeworld 3's gross revenue of $13,991,737.

Here's the breakdown:

  • Gross Revenue: $13,991,737
  • Steam's Fee (28.6%): -$3,997,934
  • Developer Revenue: $9,993,803

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Homeworld 3?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Homeworld 3, with an estimated gross revenue of $13,991,737, this results in an effective rate of 28.6%. Steam keeps approximately $3,997,934 and Blackbird Interactive receives $9,993,803.

How accurate are these revenue estimates for Homeworld 3?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($7,995,278 to $23,985,835) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x35) and a calibrated ASP of $50.

What would Homeworld 3 earn on Epic Games Store instead?

If Homeworld 3 generated the same gross revenue on the Epic Games Store, Blackbird Interactive would keep approximately $12,432,728 - that's $2,438,926 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,559,008. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $9,794,216.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Homeworld 3?

According to SteamSpy data, players spend an average of 10 hours in Homeworld 3, with a median playtime of 4.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.