BAD END THEATER Steam key art
BAD END THEATER cover art

Steam revenue analysis

BAD END THEATER Steam Revenue & Sales Estimates

NomnomNami

$2MEst. Gross Revenue

299,952 estimated sales, 97% positive reviews, and $1,404,675.22 potentially retained by the developer after Steam's platform fees.

Simulation97% Positive$9.99

Revenue Overview

$2M

Gross Revenue

$1.4M

Developer Revenue

299,952

Est. Copies Sold

$401.3K

Revenue / Year (avg. 5 yr)

$1.1MLow estimate
$2MBest estimate
$3.3MHigh estimate

How the revenue splits

Gross Revenue
$2,006,679
Steam Platform Fee(30.0%)
−$602,004
Developer Revenue
$1,404,675

Developer vs. Steam

Developer: 70.0%($1,404,675)Steam: 30.0%($602,004)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$602,004
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
8,332Total Reviews
8,082positive (97%)
250negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,332 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For BAD END THEATER, we use a midpoint multiplier of ×36 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $7 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,006,679 in gross revenue into roughly $1,404,675 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$6.69

List price $9.99

Boxleiter multiplier

×36

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for BAD END THEATER use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x36 and a calibrated average sale price of $7 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,006,679

To developer

$1,404,675

To developer: 70.0%

$1,404,675

Platform fee: 30.0%

$602,004

Epic Games Store

Gross revenue baseline: $2,006,679

To developer

$1,885,877

To developer: 94.0%

$1,885,877

Platform fee: 6.0%

$120,801

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.0%.

GOG

Gross revenue baseline: $2,006,679

To developer

$1,404,675

To developer: 70.0%

$1,404,675

Platform fee: 30.0%

$602,004

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 90% by revenue in Simulation
90%

Top 90% of Simulation games

by estimated revenue

0%◆ Median100%

40

Top Games Tracked

$17.6M

Median (tracked top games)

$45.4M

Mean (tracked top games)

BAD END THEATER ranks in the top 90% of 40 tracked simulation top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.1h avg1.5h median

3.1h

Average Playtime

1.5h

Median Playtime

A median playtime of 1.5h and average of 3.1h suggest a dedicated core community playing this simulation game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperNomnomNami
PublisherNomnomNami
Release DateOctober 25, 2021
Years on Market5 years
Current Price$9.99
Calibrated Avg. Selling Price$6.69
GenreSimulation
Peak Players6
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has BAD END THEATER earned on Steam?

Based on our analysis using the Boxleiter method, we estimate BAD END THEATER's total gross revenue on Steam at approximately $2,006,679.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,114,822
  • Calibrated midpoint (x36): $2,006,679
  • Optimistic estimate (x60): $3,344,465

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has BAD END THEATER sold on Steam?

With 8,332 Steam reviews and a 97% positive rating, we estimate BAD END THEATER has sold between 166,640 and 499,920 copies, with a best estimate of 299,952.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x36 that adjusts for the title's age, price tier, genre, and review profile.

How much does NomnomNami earn from BAD END THEATER?

After Steam's tiered platform fee of effectively 30.0%, NomnomNami keeps an estimated $1,404,675 from BAD END THEATER's gross revenue of $2,006,679.

Here's the breakdown:

  • Gross Revenue: $2,006,679
  • Steam's Fee (30.0%): -$602,004
  • Developer Revenue: $1,404,675

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from BAD END THEATER?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For BAD END THEATER, with an estimated gross revenue of $2,006,679, this results in an effective rate of 30.0%. Steam keeps approximately $602,004 and NomnomNami receives $1,404,675.

How accurate are these revenue estimates for BAD END THEATER?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,114,822 to $3,344,465) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x36) and a calibrated ASP of $7.

What would BAD END THEATER earn on Epic Games Store instead?

If BAD END THEATER generated the same gross revenue on the Epic Games Store, NomnomNami would keep approximately $1,885,877 - that's $481,202 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $120,801. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,404,675.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in BAD END THEATER?

According to SteamSpy data, players spend an average of 3.1 hours in BAD END THEATER, with a median playtime of 1.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.