Stronghold: Warlords Steam key art
Stronghold: Warlords cover art

Steam revenue analysis

Stronghold: Warlords Steam Revenue & Sales Estimates

Firefly Studios

$5.5MEst. Gross Revenue

145,145 estimated sales, 65% positive reviews, and $3,859,840.99 potentially retained by the developer after Steam's platform fees.

Action65% Positive$39.99

Revenue Overview

$5.5M

Gross Revenue

$3.9M

Developer Revenue

145,145

Est. Copies Sold

$5.5M

Revenue / Year (avg. 1 yr)

$3.8MLow estimate
$5.5MBest estimate
$11.4MHigh estimate

How the revenue splits

Gross Revenue
$5,514,059
Steam Platform Fee(30.0%)
−$1,654,218
Developer Revenue
$3,859,841

Developer vs. Steam

Developer: 70.0%($3,859,841)Steam: 30.0%($1,654,218)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,654,218
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

65%positive
5,005Total Reviews
3,253positive (65%)
1,752negative (35%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,005 reviews and a 65% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Stronghold: Warlords, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,514,059 in gross revenue into roughly $3,859,841 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Stronghold: Warlords use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,514,059

To developer

$3,859,841

To developer: 70.0%

$3,859,841

Platform fee: 30.0%

$1,654,218

Epic Games Store

Gross revenue baseline: $5,514,059

To developer

$4,972,372

To developer: 90.2%

$4,972,372

Platform fee: 9.8%

$541,687

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.8%.

GOG

Gross revenue baseline: $5,514,059

To developer

$3,859,841

To developer: 70.0%

$3,859,841

Platform fee: 30.0%

$1,654,218

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 52% by revenue in Action
52%

Top 52% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Stronghold: Warlords ranks in the top 52% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

12.4h avg5.3h median

12.4h

Average Playtime

5.3h

Median Playtime

A median playtime of 5.3h and average of 12.4h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperFirefly Studios
PublisherFirefly Studios
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players49
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Stronghold: Warlords earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Stronghold: Warlords's total gross revenue on Steam at approximately $5,514,059.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,802,799
  • Calibrated midpoint (x29): $5,514,059
  • Optimistic estimate (x60): $11,408,397

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Stronghold: Warlords sold on Steam?

With 5,005 Steam reviews and a 65% positive rating, we estimate Stronghold: Warlords has sold between 100,100 and 300,300 copies, with a best estimate of 145,145.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Firefly Studios earn from Stronghold: Warlords?

After Steam's tiered platform fee of effectively 30.0%, Firefly Studios keeps an estimated $3,859,841 from Stronghold: Warlords's gross revenue of $5,514,059.

Here's the breakdown:

  • Gross Revenue: $5,514,059
  • Steam's Fee (30.0%): -$1,654,218
  • Developer Revenue: $3,859,841

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Stronghold: Warlords?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Stronghold: Warlords, with an estimated gross revenue of $5,514,059, this results in an effective rate of 30.0%. Steam keeps approximately $1,654,218 and Firefly Studios receives $3,859,841.

How accurate are these revenue estimates for Stronghold: Warlords?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,802,799 to $11,408,397) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $38.

What would Stronghold: Warlords earn on Epic Games Store instead?

If Stronghold: Warlords generated the same gross revenue on the Epic Games Store, Firefly Studios would keep approximately $4,972,372 - that's $1,112,531 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $541,687. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,859,841.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Stronghold: Warlords?

According to SteamSpy data, players spend an average of 12.4 hours in Stronghold: Warlords, with a median playtime of 5.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.