LEGO Pirates of the Caribbean: The Video Game Steam key art
LEGO Pirates of the Caribbean: The Video Game cover art

Steam revenue analysis

LEGO Pirates of the Caribbean: The Video Game Steam Revenue & Sales Estimates

Traveller's Tales · Disney

$2.6MEst. Gross Revenue

140,084 estimated sales, 91% positive reviews, and $1,822,913.09 potentially retained by the developer after Steam's platform fees.

Action91% Positive$19.99

Revenue Overview

$2.6M

Gross Revenue

$1.8M

Developer Revenue

140,084

Est. Copies Sold

$2.6M

Revenue / Year (avg. 1 yr)

$1.9MLow estimate
$2.6MBest estimate
$5.6MHigh estimate

How the revenue splits

Gross Revenue
$2,604,162
Steam Platform Fee(30.0%)
−$781,248
Developer Revenue
$1,822,913

Developer vs. Steam

Developer: 70.0%($1,822,913)Steam: 30.0%($781,248)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$781,248
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
5,003Total Reviews
4,553positive (91%)
450negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,003 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For LEGO Pirates of the Caribbean: The Video Game, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,604,162 in gross revenue into roughly $1,822,913 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for LEGO Pirates of the Caribbean: The Video Game use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,604,162

To developer

$1,822,913

To developer: 70.0%

$1,822,913

Platform fee: 30.0%

$781,248

Epic Games Store

Gross revenue baseline: $2,604,162

To developer

$2,411,662

To developer: 92.6%

$2,411,662

Platform fee: 7.4%

$192,499

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.4%.

GOG

Gross revenue baseline: $2,604,162

To developer

$1,822,913

To developer: 70.0%

$1,822,913

Platform fee: 30.0%

$781,248

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 80% by revenue in Action
80%

Top 80% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

LEGO Pirates of the Caribbean: The Video Game ranks in the top 80% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

5.9h avg2.8h median

5.9h

Average Playtime

2.8h

Median Playtime

A median playtime of 2.8h and average of 5.9h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperTraveller's Tales
PublisherDisney
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players51
SteamSpy Owners200,000 .. 500,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has LEGO Pirates of the Caribbean: The Video Game earned on Steam?

Based on our analysis using the Boxleiter method, we estimate LEGO Pirates of the Caribbean: The Video Game's total gross revenue on Steam at approximately $2,604,162.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,860,115
  • Calibrated midpoint (x28): $2,604,162
  • Optimistic estimate (x60): $5,580,346

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has LEGO Pirates of the Caribbean: The Video Game sold on Steam?

With 5,003 Steam reviews and a 91% positive rating, we estimate LEGO Pirates of the Caribbean: The Video Game has sold between 100,060 and 300,180 copies, with a best estimate of 140,084.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Traveller's Tales earn from LEGO Pirates of the Caribbean: The Video Game?

After Steam's tiered platform fee of effectively 30.0%, Traveller's Tales keeps an estimated $1,822,913 from LEGO Pirates of the Caribbean: The Video Game's gross revenue of $2,604,162.

Here's the breakdown:

  • Gross Revenue: $2,604,162
  • Steam's Fee (30.0%): -$781,248
  • Developer Revenue: $1,822,913

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from LEGO Pirates of the Caribbean: The Video Game?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For LEGO Pirates of the Caribbean: The Video Game, with an estimated gross revenue of $2,604,162, this results in an effective rate of 30.0%. Steam keeps approximately $781,248 and Traveller's Tales receives $1,822,913.

How accurate are these revenue estimates for LEGO Pirates of the Caribbean: The Video Game?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,860,115 to $5,580,346) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would LEGO Pirates of the Caribbean: The Video Game earn on Epic Games Store instead?

If LEGO Pirates of the Caribbean: The Video Game generated the same gross revenue on the Epic Games Store, Traveller's Tales would keep approximately $2,411,662 - that's $588,749 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $192,499. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,822,913.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in LEGO Pirates of the Caribbean: The Video Game?

According to SteamSpy data, players spend an average of 5.9 hours in LEGO Pirates of the Caribbean: The Video Game, with a median playtime of 2.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.