LEGO® Marvel™ Super Heroes Steam key art
LEGO® Marvel™ Super Heroes cover art

Steam revenue analysis

LEGO® Marvel™ Super Heroes Steam Revenue & Sales Estimates

Traveller's Tales · Warner Bros. Interactive Entertainment

$8.3MEst. Gross Revenue

863,841 estimated sales, 95% positive reviews, and $5.8M potentially retained by the developer after Steam's platform fees.

Action95% Positive$3.99MC 78

Revenue Overview

$8.3M

Gross Revenue

$5.8M

Developer Revenue

863,841

Est. Copies Sold

$637.9K

Revenue / Year (avg. 13 yr)

·

$5MLow estimate
$8.3MBest estimate
$15.1MHigh estimate

How the revenue splits

Gross Revenue
$8,292,874
Steam Platform Fee(30.0%)
−$2,487,862
Developer Revenue
$5,805,012

Developer vs. Steam

·

Developer: 70.0%($5.8M)Steam: 30.0%($2.5M)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,487,862
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

·

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
26,177Total Reviews
24,868positive (95%)
1,309negative (5%)

·

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    26,177 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For LEGO® Marvel™ Super Heroes, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $4, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,292,874 in gross revenue into roughly $5,805,012 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.60

List price $3.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for LEGO® Marvel™ Super Heroes use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,292,874

To developer

$5,805,012

·

To developer: 70.0%

$5,805,012

Platform fee: 30.0%

$2,487,862

Epic Games Store

Gross revenue baseline: $8,292,874

To developer

$7,417,729

·

To developer: 89.4%

$7,417,729

Platform fee: 10.6%

$875,145

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.6%.

GOG

Gross revenue baseline: $8,292,874

To developer

$5,805,012

·

To developer: 70.0%

$5,805,012

Platform fee: 30.0%

$2,487,862

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 40% by revenue in Action
40%

Top 40% of Action games

by estimated revenue

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0%◆ Median100%

·

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

LEGO® Marvel™ Super Heroes ranks in the top 40% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

22.5h avg7.2h median

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22.5h

Average Playtime

7.2h

Median Playtime

1.6h

Recent Activity (2 Weeks)

A median playtime of 7.2h and average of 22.5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity7% still active

Game Details

Dataset updated: June 11, 2026

DeveloperTraveller's Tales
PublisherWarner Bros. Interactive Entertainment
Release DateNovember 14, 2013
Years on Market13 years
Current Price$3.99
Calibrated Avg. Selling Price$9.60
GenreAction
Peak Players298
SteamSpy Owners1,000,000 – 2,000,000

Features

Single-playerMulti-playerShared/Split ScreenSteam AchievementsFull controller supportSteam CloudRemote Play on PhoneRemote Play on TabletRemote Play on TVRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has LEGO® Marvel™ Super Heroes earned on Steam?

Based on our analysis using the Boxleiter method, we estimate LEGO® Marvel™ Super Heroes's total gross revenue on Steam at approximately $8,292,874.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,025,984
  • Calibrated midpoint (x33): $8,292,874
  • Optimistic estimate (x60): $15,077,952

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has LEGO® Marvel™ Super Heroes sold on Steam?

With 26,177 Steam reviews and a 95% positive rating, we estimate LEGO® Marvel™ Super Heroes has sold between 523,540 and 1,570,620 copies, with a best estimate of 863,841.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Traveller's Tales earn from LEGO® Marvel™ Super Heroes?

After Steam's tiered platform fee of effectively 30.0%, Traveller's Tales keeps an estimated $5,805,012 from LEGO® Marvel™ Super Heroes's gross revenue of $8,292,874.

Here's the breakdown:

  • Gross Revenue: $8,292,874
  • Steam's Fee (30.0%): -$2,487,862
  • Developer Revenue: $5,805,012

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from LEGO® Marvel™ Super Heroes?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For LEGO® Marvel™ Super Heroes, with an estimated gross revenue of $8,292,874, this results in an effective rate of 30.0%. Steam keeps approximately $2,487,862 and Traveller's Tales receives $5,805,012.

How accurate are these revenue estimates for LEGO® Marvel™ Super Heroes?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,025,984 to $15,077,952) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $10.

What would LEGO® Marvel™ Super Heroes earn on Epic Games Store instead?

If LEGO® Marvel™ Super Heroes generated the same gross revenue on the Epic Games Store, Traveller's Tales would keep approximately $7,417,729 - that's $1,612,717 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $875,145. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,805,012.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in LEGO® Marvel™ Super Heroes?

According to SteamSpy data, players spend an average of 22.5 hours in LEGO® Marvel™ Super Heroes, with a median playtime of 7.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is LEGO® Marvel™ Super Heroes's Metacritic score?

LEGO® Marvel™ Super Heroes has a Metacritic score of 78/100, which is considered "generally favorable" by critics. The Steam community rates the game 95% positive based on 26,177 user reviews.