LEGO® MARVEL's Avengers Steam key art
LEGO® MARVEL's Avengers cover art

Steam revenue analysis

LEGO® MARVEL's Avengers Steam Revenue & Sales Estimates

Traveller's Tales · Warner Bros. Interactive Entertainment

$2.7MEst. Gross Revenue

284,040 estimated sales, 88% positive reviews, and $1,908,748.80 potentially retained by the developer after Steam's platform fees.

Action88% Positive$3.99

Revenue Overview

$2.7M

Gross Revenue

$1.9M

Developer Revenue

284,040

Est. Copies Sold

$272.7K

Revenue / Year (avg. 10 yr)

$1.5MLow estimate
$2.7MBest estimate
$4.5MHigh estimate

How the revenue splits

Gross Revenue
$2,726,784
Steam Platform Fee(30.0%)
−$818,035
Developer Revenue
$1,908,749

Developer vs. Steam

Developer: 70.0%($1,908,749)Steam: 30.0%($818,035)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$818,035
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
7,890Total Reviews
6,943positive (88%)
947negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,890 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For LEGO® MARVEL's Avengers, we use a midpoint multiplier of ×36 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $4, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,726,784 in gross revenue into roughly $1,908,749 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.60

List price $3.99

Boxleiter multiplier

×36

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for LEGO® MARVEL's Avengers use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x36 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,726,784

To developer

$1,908,749

To developer: 70.0%

$1,908,749

Platform fee: 30.0%

$818,035

Epic Games Store

Gross revenue baseline: $2,726,784

To developer

$2,519,570

To developer: 92.4%

$2,519,570

Platform fee: 7.6%

$207,214

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.6%.

GOG

Gross revenue baseline: $2,726,784

To developer

$1,908,749

To developer: 70.0%

$1,908,749

Platform fee: 30.0%

$818,035

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 78% by revenue in Action
78%

Top 78% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

LEGO® MARVEL's Avengers ranks in the top 78% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

21.4h avg8.7h median

21.4h

Average Playtime

8.7h

Median Playtime

1.2h

Recent Activity (2 Weeks)

A median playtime of 8.7h and average of 21.4h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity6% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTraveller's Tales
PublisherWarner Bros. Interactive Entertainment
Release DateJanuary 25, 2016
Years on Market10 years
Current Price$3.99
Calibrated Avg. Selling Price$9.60
GenreAction
Peak Players97
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has LEGO® MARVEL's Avengers earned on Steam?

Based on our analysis using the Boxleiter method, we estimate LEGO® MARVEL's Avengers's total gross revenue on Steam at approximately $2,726,784.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,514,880
  • Calibrated midpoint (x36): $2,726,784
  • Optimistic estimate (x60): $4,544,640

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has LEGO® MARVEL's Avengers sold on Steam?

With 7,890 Steam reviews and a 88% positive rating, we estimate LEGO® MARVEL's Avengers has sold between 157,800 and 473,400 copies, with a best estimate of 284,040.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x36 that adjusts for the title's age, price tier, genre, and review profile.

How much does Traveller's Tales earn from LEGO® MARVEL's Avengers?

After Steam's tiered platform fee of effectively 30.0%, Traveller's Tales keeps an estimated $1,908,749 from LEGO® MARVEL's Avengers's gross revenue of $2,726,784.

Here's the breakdown:

  • Gross Revenue: $2,726,784
  • Steam's Fee (30.0%): -$818,035
  • Developer Revenue: $1,908,749

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from LEGO® MARVEL's Avengers?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For LEGO® MARVEL's Avengers, with an estimated gross revenue of $2,726,784, this results in an effective rate of 30.0%. Steam keeps approximately $818,035 and Traveller's Tales receives $1,908,749.

How accurate are these revenue estimates for LEGO® MARVEL's Avengers?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,514,880 to $4,544,640) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x36) and a calibrated ASP of $10.

What would LEGO® MARVEL's Avengers earn on Epic Games Store instead?

If LEGO® MARVEL's Avengers generated the same gross revenue on the Epic Games Store, Traveller's Tales would keep approximately $2,519,570 - that's $610,821 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $207,214. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,908,749.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in LEGO® MARVEL's Avengers?

According to SteamSpy data, players spend an average of 21.4 hours in LEGO® MARVEL's Avengers, with a median playtime of 8.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.