DESOLATE Steam key art
DESOLATE cover art

Steam revenue analysis

DESOLATE Steam Revenue & Sales Estimates

Nearga · HypeTrain Digital

$2.2MEst. Gross Revenue

275,835 estimated sales, 67% positive reviews, and $1,562,053.61 potentially retained by the developer after Steam's platform fees.

Action67% Positive$2.99

Revenue Overview

$2.2M

Gross Revenue

$1.6M

Developer Revenue

275,835

Est. Copies Sold

$318.8K

Revenue / Year (avg. 7 yr)

$1.3MLow estimate
$2.2MBest estimate
$3.8MHigh estimate

How the revenue splits

Gross Revenue
$2,231,505
Steam Platform Fee(30.0%)
−$669,452
Developer Revenue
$1,562,054

Developer vs. Steam

Developer: 70.0%($1,562,054)Steam: 30.0%($669,452)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$669,452
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

67%positive
7,881Total Reviews
5,280positive (67%)
2,601negative (33%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,881 reviews and a 67% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For DESOLATE, we use a midpoint multiplier of ×35 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $8 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,231,505 in gross revenue into roughly $1,562,054 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$8.09

List price $2.99

Boxleiter multiplier

×35

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for DESOLATE use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x35 and a calibrated average sale price of $8 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,231,505

To developer

$1,562,054

To developer: 70.0%

$1,562,054

Platform fee: 30.0%

$669,452

Epic Games Store

Gross revenue baseline: $2,231,505

To developer

$2,083,725

To developer: 93.4%

$2,083,725

Platform fee: 6.6%

$147,781

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.6%.

GOG

Gross revenue baseline: $2,231,505

To developer

$1,562,054

To developer: 70.0%

$1,562,054

Platform fee: 30.0%

$669,452

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 84% by revenue in Action
84%

Top 84% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

DESOLATE ranks in the top 84% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14.9h avg4h median

14.9h

Average Playtime

4h

Median Playtime

A median playtime of 4h and average of 14.9h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperNearga
PublisherHypeTrain Digital
Release DateJanuary 16, 2019
Years on Market7 years
Current Price$2.99
Calibrated Avg. Selling Price$8.09
GenreAction
Peak Players7
SteamSpy Owners500,000 .. 1,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has DESOLATE earned on Steam?

Based on our analysis using the Boxleiter method, we estimate DESOLATE's total gross revenue on Steam at approximately $2,231,505.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,275,146
  • Calibrated midpoint (x35): $2,231,505
  • Optimistic estimate (x60): $3,825,437

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has DESOLATE sold on Steam?

With 7,881 Steam reviews and a 67% positive rating, we estimate DESOLATE has sold between 157,620 and 472,860 copies, with a best estimate of 275,835.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x35 that adjusts for the title's age, price tier, genre, and review profile.

How much does Nearga earn from DESOLATE?

After Steam's tiered platform fee of effectively 30.0%, Nearga keeps an estimated $1,562,054 from DESOLATE's gross revenue of $2,231,505.

Here's the breakdown:

  • Gross Revenue: $2,231,505
  • Steam's Fee (30.0%): -$669,452
  • Developer Revenue: $1,562,054

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from DESOLATE?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For DESOLATE, with an estimated gross revenue of $2,231,505, this results in an effective rate of 30.0%. Steam keeps approximately $669,452 and Nearga receives $1,562,054.

How accurate are these revenue estimates for DESOLATE?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,275,146 to $3,825,437) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x35) and a calibrated ASP of $8.

What would DESOLATE earn on Epic Games Store instead?

If DESOLATE generated the same gross revenue on the Epic Games Store, Nearga would keep approximately $2,083,725 - that's $521,671 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $147,781. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,562,054.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in DESOLATE?

According to SteamSpy data, players spend an average of 14.9 hours in DESOLATE, with a median playtime of 4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.