Stronghold Crusader 2 Steam key art
Stronghold Crusader 2 cover art

Steam revenue analysis

Stronghold Crusader 2 Steam Revenue & Sales Estimates

Firefly Studios

$18.8MEst. Gross Revenue

495,378 estimated sales, 72% positive reviews, and $13,614,557.67 potentially retained by the developer after Steam's platform fees.

Action72% Positive$39.99

Revenue Overview

$18.8M

Gross Revenue

$13.6M

Developer Revenue

495,378

Est. Copies Sold

$18.8M

Revenue / Year (avg. 1 yr)

$13MLow estimate
$18.8MBest estimate
$38.9MHigh estimate

How the revenue splits

Gross Revenue
$18,819,410
Steam Platform Fee(27.7%)
−$5,204,853
Developer Revenue
$13,614,558

Developer vs. Steam

Developer: 72.3%($13,614,558)Steam: 27.7%($5,204,853)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$2,204,853
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

72%positive
17,082Total Reviews
12,299positive (72%)
4,783negative (28%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    17,082 reviews and a 72% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Stronghold Crusader 2, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.7%. That turns an estimated $18,819,410 in gross revenue into roughly $13,614,558 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

27.7%

Tiered 30 / 25 / 20%

Revenue estimates for Stronghold Crusader 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $18,819,410

To developer

$13,614,558

To developer: 72.3%

$13,614,558

Platform fee: 27.7%

$5,204,853

Epic Games Store

Gross revenue baseline: $18,819,410

To developer

$16,681,081

To developer: 88.6%

$16,681,081

Platform fee: 11.4%

$2,138,329

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.4%.

GOG

Gross revenue baseline: $18,819,410

To developer

$13,173,587

To developer: 70.0%

$13,173,587

Platform fee: 30.0%

$5,645,823

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 22% by revenue in Action
22%

Top 22% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Stronghold Crusader 2 ranks in the top 22% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14.7h avg4.2h median

14.7h

Average Playtime

4.2h

Median Playtime

0.5h

Recent Activity (2 Weeks)

A median playtime of 4.2h and average of 14.7h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity3% still active

Game Details

Dataset updated: April 18, 2026

DeveloperFirefly Studios
PublisherFirefly Studios
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players217
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Stronghold Crusader 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Stronghold Crusader 2's total gross revenue on Steam at approximately $18,819,410.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $12,978,904
  • Calibrated midpoint (x29): $18,819,410
  • Optimistic estimate (x60): $38,936,711

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Stronghold Crusader 2 sold on Steam?

With 17,082 Steam reviews and a 72% positive rating, we estimate Stronghold Crusader 2 has sold between 341,640 and 1,024,920 copies, with a best estimate of 495,378.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Firefly Studios earn from Stronghold Crusader 2?

After Steam's tiered platform fee of effectively 27.7%, Firefly Studios keeps an estimated $13,614,558 from Stronghold Crusader 2's gross revenue of $18,819,410.

Here's the breakdown:

  • Gross Revenue: $18,819,410
  • Steam's Fee (27.7%): -$5,204,853
  • Developer Revenue: $13,614,558

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Stronghold Crusader 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Stronghold Crusader 2, with an estimated gross revenue of $18,819,410, this results in an effective rate of 27.7%. Steam keeps approximately $5,204,853 and Firefly Studios receives $13,614,558.

How accurate are these revenue estimates for Stronghold Crusader 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($12,978,904 to $38,936,711) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $38.

What would Stronghold Crusader 2 earn on Epic Games Store instead?

If Stronghold Crusader 2 generated the same gross revenue on the Epic Games Store, Firefly Studios would keep approximately $16,681,081 - that's $3,066,523 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,138,329. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $13,173,587.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Stronghold Crusader 2?

According to SteamSpy data, players spend an average of 14.7 hours in Stronghold Crusader 2, with a median playtime of 4.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.