Stronghold 2: Steam Edition Steam key art
Stronghold 2: Steam Edition cover art

Steam revenue analysis

Stronghold 2: Steam Edition Steam Revenue & Sales Estimates

Firefly Studios

$1.6MEst. Gross Revenue

183,610 estimated sales, 89% positive reviews, and $1,097,620.58 potentially retained by the developer after Steam's platform fees.

Simulation89% Positive$14.99

Revenue Overview

$1.6M

Gross Revenue

$1.1M

Developer Revenue

183,610

Est. Copies Sold

$174.2K

Revenue / Year (avg. 9 yr)

$896KLow estimate
$1.6MBest estimate
$2.7MHigh estimate

How the revenue splits

Gross Revenue
$1,568,029
Steam Platform Fee(30.0%)
−$470,409
Developer Revenue
$1,097,621

Developer vs. Steam

Developer: 70.0%($1,097,621)Steam: 30.0%($470,409)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$470,409
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
5,246Total Reviews
4,669positive (89%)
577negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,246 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Stronghold 2: Steam Edition, we use a midpoint multiplier of ×35 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,568,029 in gross revenue into roughly $1,097,621 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$8.54

List price $14.99

Boxleiter multiplier

×35

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Stronghold 2: Steam Edition use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x35 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,568,029

To developer

$1,097,621

To developer: 70.0%

$1,097,621

Platform fee: 30.0%

$470,409

Epic Games Store

Gross revenue baseline: $1,568,029

To developer

$1,499,866

To developer: 95.7%

$1,499,866

Platform fee: 4.3%

$68,164

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 4.3%.

GOG

Gross revenue baseline: $1,568,029

To developer

$1,097,621

To developer: 70.0%

$1,097,621

Platform fee: 30.0%

$470,409

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 92% by revenue in Simulation
92%

Top 92% of Simulation games

by estimated revenue

0%◆ Median100%

40

Top Games Tracked

$17.6M

Median (tracked top games)

$45.4M

Mean (tracked top games)

Stronghold 2: Steam Edition ranks in the top 92% of 40 tracked simulation top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

8.7h avg4h median

8.7h

Average Playtime

4h

Median Playtime

A median playtime of 4h and average of 8.7h suggest a dedicated core community playing this simulation game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperFirefly Studios
PublisherFirefly Studios
Release DateOctober 4, 2017
Years on Market9 years
Current Price$14.99
Calibrated Avg. Selling Price$8.54
GenreSimulation
Peak Players128
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Stronghold 2: Steam Edition earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Stronghold 2: Steam Edition's total gross revenue on Steam at approximately $1,568,029.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $896,017
  • Calibrated midpoint (x35): $1,568,029
  • Optimistic estimate (x60): $2,688,050

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Stronghold 2: Steam Edition sold on Steam?

With 5,246 Steam reviews and a 89% positive rating, we estimate Stronghold 2: Steam Edition has sold between 104,920 and 314,760 copies, with a best estimate of 183,610.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x35 that adjusts for the title's age, price tier, genre, and review profile.

How much does Firefly Studios earn from Stronghold 2: Steam Edition?

After Steam's tiered platform fee of effectively 30.0%, Firefly Studios keeps an estimated $1,097,621 from Stronghold 2: Steam Edition's gross revenue of $1,568,029.

Here's the breakdown:

  • Gross Revenue: $1,568,029
  • Steam's Fee (30.0%): -$470,409
  • Developer Revenue: $1,097,621

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Stronghold 2: Steam Edition?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Stronghold 2: Steam Edition, with an estimated gross revenue of $1,568,029, this results in an effective rate of 30.0%. Steam keeps approximately $470,409 and Firefly Studios receives $1,097,621.

How accurate are these revenue estimates for Stronghold 2: Steam Edition?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($896,017 to $2,688,050) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x35) and a calibrated ASP of $9.

What would Stronghold 2: Steam Edition earn on Epic Games Store instead?

If Stronghold 2: Steam Edition generated the same gross revenue on the Epic Games Store, Firefly Studios would keep approximately $1,499,866 - that's $402,245 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $68,164. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,097,621.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Stronghold 2: Steam Edition?

According to SteamSpy data, players spend an average of 8.7 hours in Stronghold 2: Steam Edition, with a median playtime of 4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.