Tom Clancy's Rainbow Six Siege Steam key art
Tom Clancy's Rainbow Six Siege cover art

Steam revenue analysis

Tom Clancy's Rainbow Six Siege Steam Revenue & Sales Estimates

Ubisoft Montreal · Ubisoft

$565.8MEst. Gross Revenue

32,167,432 estimated sales, 84% positive reviews, and $449,660,103.10 potentially retained by the developer after Steam's platform fees.

Action84% Positive$19.99

Revenue Overview

$565.8M

Gross Revenue

$449.7M

Developer Revenue

32,167,432

Est. Copies Sold

$565.8M

Revenue / Year (avg. 1 yr)

$492MLow estimate
$565.8MBest estimate
$1.5BHigh estimate

How the revenue splits

Gross Revenue
$565,825,129
Steam Platform Fee(20.5%)
−$116,165,026
Developer Revenue
$449,660,103

Developer vs. Steam

Developer: 79.5%($449,660,103)Steam: 20.5%($116,165,026)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$103,165,026

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

84%positive
1,398,584Total Reviews
1,174,811positive (84%)
223,773negative (16%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    1,398,584 reviews and a 84% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Tom Clancy's Rainbow Six Siege, we use a midpoint multiplier of ×23 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $18 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 20.5%. That turns an estimated $565,825,129 in gross revenue into roughly $449,660,103 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$17.59

List price $19.99

Boxleiter multiplier

×23

Range ×20–×60

Effective Steam fee

20.5%

Tiered 30 / 25 / 20%

Revenue estimates for Tom Clancy's Rainbow Six Siege use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x23 and a calibrated average sale price of $18 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $565,825,129

To developer

$449,660,103

To developer: 79.5%

$449,660,103

Platform fee: 20.5%

$116,165,026

Epic Games Store

Gross revenue baseline: $565,825,129

To developer

$498,046,113

To developer: 88.0%

$498,046,113

Platform fee: 12.0%

$67,779,015

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 12.0%.

GOG

Gross revenue baseline: $565,825,129

To developer

$396,077,590

To developer: 70.0%

$396,077,590

Platform fee: 30.0%

$169,747,539

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 1% by revenue in Action
1%

Top 1% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Tom Clancy's Rainbow Six Siege ranks in the top 1% of 2141 tracked action top-sellers, with estimated revenue 95× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

259h avg42.8h median

259h

Average Playtime

42.8h

Median Playtime

8h

Recent Activity (2 Weeks)

A median playtime of 42.8h and average of 259h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity3% still active

Game Details

Dataset updated: April 18, 2026

DeveloperUbisoft Montreal
PublisherUbisoft
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$17.59
GenreAction
Peak Players51,847
SteamSpy Owners20,000,000 .. 50,000,000

Features

Single-playerMulti-playerPvPOnline PvPCo-opOnline Co-opFull controller supportSteam Trading CardsIn-App PurchasesRemote Play on PhoneRemote Play on Tablet

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Tom Clancy's Rainbow Six Siege earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Tom Clancy's Rainbow Six Siege's total gross revenue on Steam at approximately $565,825,129.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $492,021,851
  • Calibrated midpoint (x23): $565,825,129
  • Optimistic estimate (x60): $1,476,065,554

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Tom Clancy's Rainbow Six Siege sold on Steam?

With 1,398,584 Steam reviews and a 84% positive rating, we estimate Tom Clancy's Rainbow Six Siege has sold between 27,971,680 and 83,915,040 copies, with a best estimate of 32,167,432.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x23 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ubisoft Montreal earn from Tom Clancy's Rainbow Six Siege?

After Steam's tiered platform fee of effectively 20.5%, Ubisoft Montreal keeps an estimated $449,660,103 from Tom Clancy's Rainbow Six Siege's gross revenue of $565,825,129.

Here's the breakdown:

  • Gross Revenue: $565,825,129
  • Steam's Fee (20.5%): -$116,165,026
  • Developer Revenue: $449,660,103

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Tom Clancy's Rainbow Six Siege?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Tom Clancy's Rainbow Six Siege, with an estimated gross revenue of $565,825,129, this results in an effective rate of 20.5%. Steam keeps approximately $116,165,026 and Ubisoft Montreal receives $449,660,103.

How accurate are these revenue estimates for Tom Clancy's Rainbow Six Siege?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($492,021,851 to $1,476,065,554) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x23) and a calibrated ASP of $18.

What would Tom Clancy's Rainbow Six Siege earn on Epic Games Store instead?

If Tom Clancy's Rainbow Six Siege generated the same gross revenue on the Epic Games Store, Ubisoft Montreal would keep approximately $498,046,113 - that's $48,386,010 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $67,779,015. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $396,077,590.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Tom Clancy's Rainbow Six Siege?

According to SteamSpy data, players spend an average of 259 hours in Tom Clancy's Rainbow Six Siege, with a median playtime of 42.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.