Black Myth: Wukong Steam key art
Black Myth: Wukong cover art

Steam revenue analysis

Black Myth: Wukong Steam Revenue & Sales Estimates

Game Science

$1.2BEst. Gross Revenue

26,452,254 estimated sales, 97% positive reviews, and $949,069,525.97 potentially retained by the developer after Steam's platform fees.

Action97% Positive$59.99

Revenue Overview

$1.2B

Gross Revenue

$949.1M

Developer Revenue

26,452,254

Est. Copies Sold

$595M

Revenue / Year (avg. 2 yr)

$1BLow estimate
$1.2BBest estimate
$3.1BHigh estimate

How the revenue splits

Gross Revenue
$1,190,086,907
Steam Platform Fee(20.3%)
−$241,017,381
Developer Revenue
$949,069,526

Developer vs. Steam

Developer: 79.8%($949,069,526)Steam: 20.3%($241,017,381)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$228,017,381

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
1,150,098Total Reviews
1,115,595positive (97%)
34,503negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    1,150,098 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Black Myth: Wukong, we use a midpoint multiplier of ×23 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $45 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 20.3%. That turns an estimated $1,190,086,907 in gross revenue into roughly $949,069,526 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$44.99

List price $59.99

Boxleiter multiplier

×23

Range ×20–×60

Effective Steam fee

20.3%

Tiered 30 / 25 / 20%

Revenue estimates for Black Myth: Wukong use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x23 and a calibrated average sale price of $45 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,190,086,907

To developer

$949,069,526

To developer: 79.7%

$949,069,526

Platform fee: 20.3%

$241,017,381

Epic Games Store

Gross revenue baseline: $1,190,086,907

To developer

$1,047,396,479

To developer: 88.0%

$1,047,396,479

Platform fee: 12.0%

$142,690,429

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 12.0%.

GOG

Gross revenue baseline: $1,190,086,907

To developer

$833,060,835

To developer: 70.0%

$833,060,835

Platform fee: 30.0%

$357,026,072

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 1% by revenue in Action
1%

Top 1% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Black Myth: Wukong ranks in the top 1% of 2141 tracked action top-sellers, with estimated revenue 199× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

57.1h avg49h median

57.1h

Average Playtime

49h

Median Playtime

3.5h

Recent Activity (2 Weeks)

Black Myth: Wukong keeps players engaged for an average of 57.1 hours – solid engagement for a action game.

Current Activity6% still active

Game Details

Dataset updated: April 18, 2026

DeveloperGame Science
PublisherGame Science
Release DateAugust 18, 2024
Years on Market2 years
Current Price$59.99
Calibrated Avg. Selling Price$44.99
GenreAction
Peak Players15,004
SteamSpy Owners50,000,000 .. 100,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsPlayable without Timed InputStereo SoundSurround SoundSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Black Myth: Wukong earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Black Myth: Wukong's total gross revenue on Steam at approximately $1,190,086,907.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,034,858,180
  • Calibrated midpoint (x23): $1,190,086,907
  • Optimistic estimate (x60): $3,104,574,541

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Black Myth: Wukong sold on Steam?

With 1,150,098 Steam reviews and a 97% positive rating, we estimate Black Myth: Wukong has sold between 23,001,960 and 69,005,880 copies, with a best estimate of 26,452,254.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x23 that adjusts for the title's age, price tier, genre, and review profile.

How much does Game Science earn from Black Myth: Wukong?

After Steam's tiered platform fee of effectively 20.3%, Game Science keeps an estimated $949,069,526 from Black Myth: Wukong's gross revenue of $1,190,086,907.

Here's the breakdown:

  • Gross Revenue: $1,190,086,907
  • Steam's Fee (20.3%): -$241,017,381
  • Developer Revenue: $949,069,526

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Black Myth: Wukong?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Black Myth: Wukong, with an estimated gross revenue of $1,190,086,907, this results in an effective rate of 20.3%. Steam keeps approximately $241,017,381 and Game Science receives $949,069,526.

How accurate are these revenue estimates for Black Myth: Wukong?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,034,858,180 to $3,104,574,541) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x23) and a calibrated ASP of $45.

What would Black Myth: Wukong earn on Epic Games Store instead?

If Black Myth: Wukong generated the same gross revenue on the Epic Games Store, Game Science would keep approximately $1,047,396,479 - that's $98,326,953 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $142,690,429. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $833,060,835.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Black Myth: Wukong?

According to SteamSpy data, players spend an average of 57.1 hours in Black Myth: Wukong, with a median playtime of 49 hours. This indicates solid player engagement.