Rust Steam key art
Rust cover art

Steam revenue analysis

Rust Steam Revenue & Sales Estimates

Facepunch Studios

$676.4MEst. Gross Revenue

31,922,384 estimated sales, 87% positive reviews, and $538,148,253.57 potentially retained by the developer after Steam's platform fees.

Action87% Positive$39.99MC 69

Revenue Overview

$676.4M

Gross Revenue

$538.1M

Developer Revenue

31,922,384

Est. Copies Sold

$84.6M

Revenue / Year (avg. 8 yr)

$520.3MLow estimate
$676.4MBest estimate
$1.6BHigh estimate

How the revenue splits

Gross Revenue
$676,435,317
Steam Platform Fee(20.4%)
−$138,287,063
Developer Revenue
$538,148,254

Developer vs. Steam

Developer: 79.6%($538,148,254)Steam: 20.4%($138,287,063)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$125,287,063

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

87%positive
1,227,784Total Reviews
1,068,172positive (87%)
159,612negative (13%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    1,227,784 reviews and a 87% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Rust, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $21 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 20.4%. That turns an estimated $676,435,317 in gross revenue into roughly $538,148,254 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$21.19

List price $39.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

20.4%

Tiered 30 / 25 / 20%

Revenue estimates for Rust use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $21 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $676,435,317

To developer

$538,148,254

To developer: 79.6%

$538,148,254

Platform fee: 20.4%

$138,287,063

Epic Games Store

Gross revenue baseline: $676,435,317

To developer

$595,383,079

To developer: 88.0%

$595,383,079

Platform fee: 12.0%

$81,052,238

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 12.0%.

GOG

Gross revenue baseline: $676,435,317

To developer

$473,504,722

To developer: 70.0%

$473,504,722

Platform fee: 30.0%

$202,930,595

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 1% by revenue in Action
1%

Top 1% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Rust ranks in the top 1% of 2141 tracked action top-sellers, with estimated revenue 113× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

349.6h avg49.9h median

349.6h

Average Playtime

49.9h

Median Playtime

22.5h

Recent Activity (2 Weeks)

A median playtime of 49.9h and average of 349.6h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity6% still active

Game Details

Dataset updated: April 18, 2026

DeveloperFacepunch Studios
PublisherFacepunch Studios
Release DateFebruary 7, 2018
Years on Market8 years
Current Price$39.99
Calibrated Avg. Selling Price$21.19
GenreAction
Peak Players143,870
SteamSpy Owners20,000,000 .. 50,000,000

Features

Multi-playerMMOPvPOnline PvPCo-opOnline Co-opCross-Platform MultiplayerSteam AchievementsSteam Trading CardsSteam WorkshopIn-App PurchasesAdjustable Text SizeCamera ComfortColor AlternativesCustom Volume ControlsAdjustable DifficultyStereo SoundSubtitle OptionsSurround SoundValve Anti-Cheat enabledStatsRemote Play on Tablet

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Frequently Asked Questions

How much has Rust earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Rust's total gross revenue on Steam at approximately $676,435,317.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $520,334,859
  • Calibrated midpoint (x26): $676,435,317
  • Optimistic estimate (x60): $1,561,004,578

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Rust sold on Steam?

With 1,227,784 Steam reviews and a 87% positive rating, we estimate Rust has sold between 24,555,680 and 73,667,040 copies, with a best estimate of 31,922,384.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Facepunch Studios earn from Rust?

After Steam's tiered platform fee of effectively 20.4%, Facepunch Studios keeps an estimated $538,148,254 from Rust's gross revenue of $676,435,317.

Here's the breakdown:

  • Gross Revenue: $676,435,317
  • Steam's Fee (20.4%): -$138,287,063
  • Developer Revenue: $538,148,254

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Rust?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Rust, with an estimated gross revenue of $676,435,317, this results in an effective rate of 20.4%. Steam keeps approximately $138,287,063 and Facepunch Studios receives $538,148,254.

How accurate are these revenue estimates for Rust?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($520,334,859 to $1,561,004,578) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $21.

What would Rust earn on Epic Games Store instead?

If Rust generated the same gross revenue on the Epic Games Store, Facepunch Studios would keep approximately $595,383,079 - that's $57,234,825 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $81,052,238. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $473,504,722.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Rust?

According to SteamSpy data, players spend an average of 349.6 hours in Rust, with a median playtime of 49.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Rust's Metacritic score?

Rust has a Metacritic score of 69/100, which indicates "mixed or average" reviews from critics. The Steam community rates the game 87% positive based on 1,227,784 user reviews.