Garry's Mod Steam key art
Garry's Mod cover art

Steam revenue analysis

Garry's Mod Steam Revenue & Sales Estimates

Facepunch Studios · Valve

$179.5MEst. Gross Revenue

41,749,452 estimated sales, 97% positive reviews, and $140,618,114.88 potentially retained by the developer after Steam's platform fees.

Casual97% Positive$9.99

Revenue Overview

$179.5M

Gross Revenue

$140.6M

Developer Revenue

41,749,452

Est. Copies Sold

$9M

Revenue / Year (avg. 20 yr)

$99.7MLow estimate
$179.5MBest estimate
$299.2MHigh estimate

How the revenue splits

Gross Revenue
$179,522,644
Steam Platform Fee(21.7%)
−$38,904,529
Developer Revenue
$140,618,115

Developer vs. Steam

Developer: 78.3%($140,618,115)Steam: 21.7%($38,904,529)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$25,904,529

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
1,159,707Total Reviews
1,124,916positive (97%)
34,791negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    1,159,707 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Garry's Mod, we use a midpoint multiplier of ×36 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $4 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 21.7%. That turns an estimated $179,522,644 in gross revenue into roughly $140,618,115 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.30

List price $9.99

Boxleiter multiplier

×36

Range ×20–×60

Effective Steam fee

21.7%

Tiered 30 / 25 / 20%

Revenue estimates for Garry's Mod use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x36 and a calibrated average sale price of $4 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $179,522,644

To developer

$140,618,115

To developer: 78.3%

$140,618,115

Platform fee: 21.7%

$38,904,529

Epic Games Store

Gross revenue baseline: $179,522,644

To developer

$158,099,926

To developer: 88.1%

$158,099,926

Platform fee: 11.9%

$21,422,717

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $179,522,644

To developer

$125,665,851

To developer: 70.0%

$125,665,851

Platform fee: 30.0%

$53,856,793

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 1% by revenue in Casual
1%

Top 1% of Casual games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$5.1M

Median (tracked top games)

$19.1M

Mean (tracked top games)

Garry's Mod ranks in the top 1% of 38 tracked casual top-sellers, with estimated revenue 35× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

182.3h avg21.7h median

182.3h

Average Playtime

21.7h

Median Playtime

10.9h

Recent Activity (2 Weeks)

A median playtime of 21.7h and average of 182.3h suggest a dedicated core community playing this casual game well beyond the typical player.

Current Activity6% still active

Game Details

Dataset updated: April 18, 2026

DeveloperFacepunch Studios
PublisherValve
Release DateNovember 28, 2006
Years on Market20 years
Current Price$9.99
Calibrated Avg. Selling Price$4.30
GenreCasual
Peak Players18,400
SteamSpy Owners20,000,000 .. 50,000,000

Features

Single-playerMulti-playerPvPOnline PvPLAN PvPCo-opOnline Co-opLAN Co-opCross-Platform MultiplayerSteam AchievementsSteam Trading CardsCaptions availableSteam WorkshopColor AlternativesCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo SoundSteam CloudValve Anti-Cheat enabledIncludes level editorIncludes Source SDKRemote Play on TabletFamily Sharing

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Frequently Asked Questions

How much has Garry's Mod earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Garry's Mod's total gross revenue on Steam at approximately $179,522,644.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $99,734,802
  • Calibrated midpoint (x36): $179,522,644
  • Optimistic estimate (x60): $299,204,406

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Garry's Mod sold on Steam?

With 1,159,707 Steam reviews and a 97% positive rating, we estimate Garry's Mod has sold between 23,194,140 and 69,582,420 copies, with a best estimate of 41,749,452.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x36 that adjusts for the title's age, price tier, genre, and review profile.

How much does Facepunch Studios earn from Garry's Mod?

After Steam's tiered platform fee of effectively 21.7%, Facepunch Studios keeps an estimated $140,618,115 from Garry's Mod's gross revenue of $179,522,644.

Here's the breakdown:

  • Gross Revenue: $179,522,644
  • Steam's Fee (21.7%): -$38,904,529
  • Developer Revenue: $140,618,115

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Garry's Mod?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Garry's Mod, with an estimated gross revenue of $179,522,644, this results in an effective rate of 21.7%. Steam keeps approximately $38,904,529 and Facepunch Studios receives $140,618,115.

How accurate are these revenue estimates for Garry's Mod?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($99,734,802 to $299,204,406) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x36) and a calibrated ASP of $4.

What would Garry's Mod earn on Epic Games Store instead?

If Garry's Mod generated the same gross revenue on the Epic Games Store, Facepunch Studios would keep approximately $158,099,926 - that's $17,481,811 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $21,422,717. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $125,665,851.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Garry's Mod?

According to SteamSpy data, players spend an average of 182.3 hours in Garry's Mod, with a median playtime of 21.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.