UNO Steam key art
UNO cover art

Steam revenue analysis

UNO Steam Revenue & Sales Estimates

Ubisoft Entertainment

$10.7MEst. Gross Revenue

1,957,684 estimated sales, 72% positive reviews, and $7,560,763.87 potentially retained by the developer after Steam's platform fees.

Casual72% Positive$9.99

Revenue Overview

$10.7M

Gross Revenue

$7.6M

Developer Revenue

1,957,684

Est. Copies Sold

$1.2M

Revenue / Year (avg. 9 yr)

$5.7MLow estimate
$10.7MBest estimate
$17MHigh estimate

How the revenue splits

Gross Revenue
$10,747,685
Steam Platform Fee(29.6%)
−$3,186,921
Developer Revenue
$7,560,764

Developer vs. Steam

Developer: 70.3%($7,560,764)Steam: 29.6%($3,186,921)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$186,921
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

72%positive
51,518Total Reviews
37,093positive (72%)
14,425negative (28%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    51,518 reviews and a 72% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For UNO, we use a midpoint multiplier of ×38 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.6%. That turns an estimated $10,747,685 in gross revenue into roughly $7,560,764 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$5.49

List price $9.99

Boxleiter multiplier

×38

Range ×20–×60

Effective Steam fee

29.6%

Tiered 30 / 25 / 20%

Revenue estimates for UNO use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x38 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $10,747,685

To developer

$7,560,764

To developer: 70.3%

$7,560,764

Platform fee: 29.7%

$3,186,921

Epic Games Store

Gross revenue baseline: $10,747,685

To developer

$9,577,963

To developer: 89.1%

$9,577,963

Platform fee: 10.9%

$1,169,722

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.9%.

GOG

Gross revenue baseline: $10,747,685

To developer

$7,523,380

To developer: 70.0%

$7,523,380

Platform fee: 30.0%

$3,224,306

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 24% by revenue in Casual
24%

Top 24% of Casual games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$5.1M

Median (tracked top games)

$19.1M

Mean (tracked top games)

UNO ranks in the top 24% of 38 tracked casual top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.3h avg3.7h median

6.3h

Average Playtime

3.7h

Median Playtime

2.1h

Recent Activity (2 Weeks)

UNO keeps players engaged for an average of 6.3 hours – solid engagement for a casual game.

Current Activity33% still active

Game Details

Dataset updated: April 18, 2026

DeveloperUbisoft Entertainment
PublisherUbisoft Entertainment
Release DateJanuary 2, 2017
Years on Market9 years
Current Price$9.99
Calibrated Avg. Selling Price$5.49
GenreCasual
Peak Players291
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has UNO earned on Steam?

Based on our analysis using the Boxleiter method, we estimate UNO's total gross revenue on Steam at approximately $10,747,685.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,656,676
  • Calibrated midpoint (x38): $10,747,685
  • Optimistic estimate (x60): $16,970,029

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has UNO sold on Steam?

With 51,518 Steam reviews and a 72% positive rating, we estimate UNO has sold between 1,030,360 and 3,091,080 copies, with a best estimate of 1,957,684.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x38 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ubisoft Entertainment earn from UNO?

After Steam's tiered platform fee of effectively 29.6%, Ubisoft Entertainment keeps an estimated $7,560,764 from UNO's gross revenue of $10,747,685.

Here's the breakdown:

  • Gross Revenue: $10,747,685
  • Steam's Fee (29.6%): -$3,186,921
  • Developer Revenue: $7,560,764

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from UNO?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For UNO, with an estimated gross revenue of $10,747,685, this results in an effective rate of 29.6%. Steam keeps approximately $3,186,921 and Ubisoft Entertainment receives $7,560,764.

How accurate are these revenue estimates for UNO?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,656,676 to $16,970,029) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x38) and a calibrated ASP of $5.

What would UNO earn on Epic Games Store instead?

If UNO generated the same gross revenue on the Epic Games Store, Ubisoft Entertainment would keep approximately $9,577,963 - that's $2,017,199 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,169,722. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,523,380.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in UNO?

According to SteamSpy data, players spend an average of 6.3 hours in UNO, with a median playtime of 3.7 hours. This indicates solid player engagement.