Among Us Steam key art
Among Us cover art

Steam revenue analysis

Among Us Steam Revenue & Sales Estimates

Innersloth

$62.9MEst. Gross Revenue

23,826,690 estimated sales, 92% positive reviews, and $47,321,969.28 potentially retained by the developer after Steam's platform fees.

Casual92% Positive$2.99MC 85

Revenue Overview

$62.9M

Gross Revenue

$47.3M

Developer Revenue

23,826,690

Est. Copies Sold

$7.9M

Revenue / Year (avg. 8 yr)

$37MLow estimate
$62.9MBest estimate
$111MHigh estimate

How the revenue splits

Gross Revenue
$62,902,462
Steam Platform Fee(24.8%)
−$15,580,492
Developer Revenue
$47,321,969

Developer vs. Steam

Developer: 75.2%($47,321,969)Steam: 24.8%($15,580,492)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$2,580,492

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
700,785Total Reviews
644,722positive (92%)
56,063negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    700,785 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Among Us, we use a midpoint multiplier of ×34 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $3 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 24.8%. That turns an estimated $62,902,462 in gross revenue into roughly $47,321,969 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$2.64

List price $2.99

Boxleiter multiplier

×34

Range ×20–×60

Effective Steam fee

24.8%

Tiered 30 / 25 / 20%

Revenue estimates for Among Us use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x34 and a calibrated average sale price of $3 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $62,902,462

To developer

$47,321,969

To developer: 75.2%

$47,321,969

Platform fee: 24.8%

$15,580,492

Epic Games Store

Gross revenue baseline: $62,902,462

To developer

$55,474,166

To developer: 88.2%

$55,474,166

Platform fee: 11.8%

$7,428,295

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $62,902,462

To developer

$44,031,723

To developer: 70.0%

$44,031,723

Platform fee: 30.0%

$18,870,738

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 8% by revenue in Casual
8%

Top 8% of Casual games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$5.1M

Median (tracked top games)

$19.1M

Mean (tracked top games)

Among Us ranks in the top 8% of 38 tracked casual top-sellers, with estimated revenue 12× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

23.7h avg11.4h median

23.7h

Average Playtime

11.4h

Median Playtime

2.2h

Recent Activity (2 Weeks)

A median playtime of 11.4h and average of 23.7h suggest a dedicated core community playing this casual game well beyond the typical player.

Current Activity9% still active

Game Details

Dataset updated: April 18, 2026

DeveloperInnersloth
PublisherInnersloth
Release DateNovember 15, 2018
Years on Market8 years
Current Price$2.99
Calibrated Avg. Selling Price$2.64
GenreCasual
Peak Players3,832
SteamSpy Owners20,000,000 .. 50,000,000

Features

Multi-playerPvPOnline PvPLAN PvPCo-opOnline Co-opLAN Co-opCross-Platform MultiplayerSteam AchievementsFull controller supportSteam Trading CardsIn-App PurchasesRemote Play on PhoneRemote Play on TabletFamily Sharing

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Frequently Asked Questions

How much has Among Us earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Among Us's total gross revenue on Steam at approximately $62,902,462.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $37,001,448
  • Calibrated midpoint (x34): $62,902,462
  • Optimistic estimate (x60): $111,004,344

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Among Us sold on Steam?

With 700,785 Steam reviews and a 92% positive rating, we estimate Among Us has sold between 14,015,700 and 42,047,100 copies, with a best estimate of 23,826,690.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x34 that adjusts for the title's age, price tier, genre, and review profile.

How much does Innersloth earn from Among Us?

After Steam's tiered platform fee of effectively 24.8%, Innersloth keeps an estimated $47,321,969 from Among Us's gross revenue of $62,902,462.

Here's the breakdown:

  • Gross Revenue: $62,902,462
  • Steam's Fee (24.8%): -$15,580,492
  • Developer Revenue: $47,321,969

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Among Us?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Among Us, with an estimated gross revenue of $62,902,462, this results in an effective rate of 24.8%. Steam keeps approximately $15,580,492 and Innersloth receives $47,321,969.

How accurate are these revenue estimates for Among Us?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($37,001,448 to $111,004,344) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x34) and a calibrated ASP of $3.

What would Among Us earn on Epic Games Store instead?

If Among Us generated the same gross revenue on the Epic Games Store, Innersloth would keep approximately $55,474,166 - that's $8,152,197 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $7,428,295. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $44,031,723.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Among Us?

According to SteamSpy data, players spend an average of 23.7 hours in Among Us, with a median playtime of 11.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Among Us's Metacritic score?

Among Us has a Metacritic score of 85/100, which is considered "generally favorable" by critics. The Steam community rates the game 92% positive based on 700,785 user reviews.