Assassin's Creed 2 Steam key art
Assassin's Creed 2 cover art

Steam revenue analysis

Assassin's Creed 2 Steam Revenue & Sales Estimates

Ubisoft Montreal · Ubisoft

$26.1MEst. Gross Revenue

1,420,796 estimated sales, 89% positive reviews, and $19,096,328.83 potentially retained by the developer after Steam's platform fees.

Action89% Positive$19.99

Revenue Overview

$26.1M

Gross Revenue

$19.1M

Developer Revenue

1,420,796

Est. Copies Sold

$26.1M

Revenue / Year (avg. 1 yr)

$20.1MLow estimate
$26.1MBest estimate
$60.3MHigh estimate

How the revenue splits

Gross Revenue
$26,128,438
Steam Platform Fee(26.9%)
−$7,032,110
Developer Revenue
$19,096,329

Developer vs. Steam

Developer: 73.1%($19,096,329)Steam: 26.9%($7,032,110)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$4,032,110
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
54,646Total Reviews
48,635positive (89%)
6,011negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    54,646 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Assassin's Creed 2, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $18 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.9%. That turns an estimated $26,128,438 in gross revenue into roughly $19,096,329 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.39

List price $19.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

26.9%

Tiered 30 / 25 / 20%

Revenue estimates for Assassin's Creed 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $18 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $26,128,438

To developer

$19,096,329

To developer: 73.1%

$19,096,329

Platform fee: 26.9%

$7,032,110

Epic Games Store

Gross revenue baseline: $26,128,438

To developer

$23,113,026

To developer: 88.5%

$23,113,026

Platform fee: 11.5%

$3,015,413

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $26,128,438

To developer

$18,289,907

To developer: 70.0%

$18,289,907

Platform fee: 30.0%

$7,838,532

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 17% by revenue in Action
17%

Top 17% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Assassin's Creed 2 ranks in the top 17% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

20.2h avg12.6h median

20.2h

Average Playtime

12.6h

Median Playtime

4.8h

Recent Activity (2 Weeks)

Assassin's Creed 2 keeps players engaged for an average of 20.2 hours – solid engagement for a action game.

Current Activity24% still active

Game Details

Dataset updated: April 18, 2026

DeveloperUbisoft Montreal
PublisherUbisoft
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.39
GenreAction
Peak Players188
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Assassin's Creed 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Assassin's Creed 2's total gross revenue on Steam at approximately $26,128,438.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $20,098,799
  • Calibrated midpoint (x26): $26,128,438
  • Optimistic estimate (x60): $60,296,396

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Assassin's Creed 2 sold on Steam?

With 54,646 Steam reviews and a 89% positive rating, we estimate Assassin's Creed 2 has sold between 1,092,920 and 3,278,760 copies, with a best estimate of 1,420,796.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ubisoft Montreal earn from Assassin's Creed 2?

After Steam's tiered platform fee of effectively 26.9%, Ubisoft Montreal keeps an estimated $19,096,329 from Assassin's Creed 2's gross revenue of $26,128,438.

Here's the breakdown:

  • Gross Revenue: $26,128,438
  • Steam's Fee (26.9%): -$7,032,110
  • Developer Revenue: $19,096,329

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Assassin's Creed 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Assassin's Creed 2, with an estimated gross revenue of $26,128,438, this results in an effective rate of 26.9%. Steam keeps approximately $7,032,110 and Ubisoft Montreal receives $19,096,329.

How accurate are these revenue estimates for Assassin's Creed 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($20,098,799 to $60,296,396) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $18.

What would Assassin's Creed 2 earn on Epic Games Store instead?

If Assassin's Creed 2 generated the same gross revenue on the Epic Games Store, Ubisoft Montreal would keep approximately $23,113,026 - that's $4,016,697 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,015,413. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $18,289,907.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Assassin's Creed 2?

According to SteamSpy data, players spend an average of 20.2 hours in Assassin's Creed 2, with a median playtime of 12.6 hours. This indicates solid player engagement.