Core Keeper Steam key art
Core Keeper cover art

Steam revenue analysis

Core Keeper Steam Revenue & Sales Estimates

Pugstorm · Fireshine Games

$24.7MEst. Gross Revenue

1,649,370 estimated sales, 93% positive reviews, and $18,043,042.23 potentially retained by the developer after Steam's platform fees.

Action93% Positive$11.99

Revenue Overview

$24.7M

Gross Revenue

$18M

Developer Revenue

1,649,370

Est. Copies Sold

$12.4M

Revenue / Year (avg. 2 yr)

$16.5MLow estimate
$24.7MBest estimate
$49.4MHigh estimate

How the revenue splits

Gross Revenue
$24,724,056
Steam Platform Fee(27.0%)
−$6,681,014
Developer Revenue
$18,043,042

Developer vs. Steam

Developer: 73.0%($18,043,042)Steam: 27.0%($6,681,014)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$3,681,014
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
54,979Total Reviews
51,130positive (93%)
3,849negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    54,979 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Core Keeper, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $12, we estimate a realized average sale price of $15 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.0%. That turns an estimated $24,724,056 in gross revenue into roughly $18,043,042 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$14.99

List price $11.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

27.0%

Tiered 30 / 25 / 20%

Revenue estimates for Core Keeper use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $15 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $24,724,056

To developer

$18,043,042

To developer: 73.0%

$18,043,042

Platform fee: 27.0%

$6,681,014

Epic Games Store

Gross revenue baseline: $24,724,056

To developer

$21,877,170

To developer: 88.5%

$21,877,170

Platform fee: 11.5%

$2,846,887

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $24,724,056

To developer

$17,306,839

To developer: 70.0%

$17,306,839

Platform fee: 30.0%

$7,417,217

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 18% by revenue in Action
18%

Top 18% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Core Keeper ranks in the top 18% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

34.9h avg18.4h median

34.9h

Average Playtime

18.4h

Median Playtime

9.1h

Recent Activity (2 Weeks)

Core Keeper keeps players engaged for an average of 34.9 hours – solid engagement for a action game.

Current Activity26% still active

Game Details

Dataset updated: April 18, 2026

DeveloperPugstorm
PublisherFireshine Games
Release DateAugust 26, 2024
Years on Market2 years
Current Price$11.99
Calibrated Avg. Selling Price$14.99
GenreAction
Peak Players3,688
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Core Keeper earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Core Keeper's total gross revenue on Steam at approximately $24,724,056.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $16,482,704
  • Calibrated midpoint (x30): $24,724,056
  • Optimistic estimate (x60): $49,448,113

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Core Keeper sold on Steam?

With 54,979 Steam reviews and a 93% positive rating, we estimate Core Keeper has sold between 1,099,580 and 3,298,740 copies, with a best estimate of 1,649,370.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Pugstorm earn from Core Keeper?

After Steam's tiered platform fee of effectively 27.0%, Pugstorm keeps an estimated $18,043,042 from Core Keeper's gross revenue of $24,724,056.

Here's the breakdown:

  • Gross Revenue: $24,724,056
  • Steam's Fee (27.0%): -$6,681,014
  • Developer Revenue: $18,043,042

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Core Keeper?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Core Keeper, with an estimated gross revenue of $24,724,056, this results in an effective rate of 27.0%. Steam keeps approximately $6,681,014 and Pugstorm receives $18,043,042.

How accurate are these revenue estimates for Core Keeper?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($16,482,704 to $49,448,113) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $15.

What would Core Keeper earn on Epic Games Store instead?

If Core Keeper generated the same gross revenue on the Epic Games Store, Pugstorm would keep approximately $21,877,170 - that's $3,834,127 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,846,887. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $17,306,839.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Core Keeper?

According to SteamSpy data, players spend an average of 34.9 hours in Core Keeper, with a median playtime of 18.4 hours. This indicates solid player engagement.