Mafia II (Classic) Steam key art
Mafia II (Classic) cover art

Steam revenue analysis

Mafia II (Classic) Steam Revenue & Sales Estimates

2K Czech · 2K

$39.5MEst. Gross Revenue

1,429,922 estimated sales, 94% positive reviews, and $29,088,660.99 potentially retained by the developer after Steam's platform fees.

Action94% Positive$29.99

Revenue Overview

$39.5M

Gross Revenue

$29.1M

Developer Revenue

1,429,922

Est. Copies Sold

$39.5M

Revenue / Year (avg. 1 yr)

$30.3MLow estimate
$39.5MBest estimate
$91MHigh estimate

How the revenue splits

Gross Revenue
$39,451,548
Steam Platform Fee(26.3%)
−$10,362,887
Developer Revenue
$29,088,661

Developer vs. Steam

Developer: 73.7%($29,088,661)Steam: 26.3%($10,362,887)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$7,362,887
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
54,997Total Reviews
51,697positive (94%)
3,300negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    54,997 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Mafia II (Classic), we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.3%. That turns an estimated $39,451,548 in gross revenue into roughly $29,088,661 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.59

List price $29.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

26.3%

Tiered 30 / 25 / 20%

Revenue estimates for Mafia II (Classic) use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $39,451,548

To developer

$29,088,661

To developer: 73.7%

$29,088,661

Platform fee: 26.3%

$10,362,887

Epic Games Store

Gross revenue baseline: $39,451,548

To developer

$34,837,362

To developer: 88.3%

$34,837,362

Platform fee: 11.7%

$4,614,186

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $39,451,548

To developer

$27,616,084

To developer: 70.0%

$27,616,084

Platform fee: 30.0%

$11,835,464

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 11% by revenue in Action
11%

Top 11% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Mafia II (Classic) ranks in the top 11% of 2141 tracked action top-sellers, with estimated revenue 7× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

20.5h avg12.7h median

20.5h

Average Playtime

12.7h

Median Playtime

2.1h

Recent Activity (2 Weeks)

Mafia II (Classic) keeps players engaged for an average of 20.5 hours – solid engagement for a action game.

Current Activity10% still active

Game Details

Dataset updated: April 18, 2026

Developer2K Czech
Publisher2K
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.59
GenreAction
Peak Players207
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Mafia II (Classic) earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Mafia II (Classic)'s total gross revenue on Steam at approximately $39,451,548.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $30,347,345
  • Calibrated midpoint (x26): $39,451,548
  • Optimistic estimate (x60): $91,042,034

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Mafia II (Classic) sold on Steam?

With 54,997 Steam reviews and a 94% positive rating, we estimate Mafia II (Classic) has sold between 1,099,940 and 3,299,820 copies, with a best estimate of 1,429,922.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does 2K Czech earn from Mafia II (Classic)?

After Steam's tiered platform fee of effectively 26.3%, 2K Czech keeps an estimated $29,088,661 from Mafia II (Classic)'s gross revenue of $39,451,548.

Here's the breakdown:

  • Gross Revenue: $39,451,548
  • Steam's Fee (26.3%): -$10,362,887
  • Developer Revenue: $29,088,661

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Mafia II (Classic)?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Mafia II (Classic), with an estimated gross revenue of $39,451,548, this results in an effective rate of 26.3%. Steam keeps approximately $10,362,887 and 2K Czech receives $29,088,661.

How accurate are these revenue estimates for Mafia II (Classic)?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($30,347,345 to $91,042,034) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $28.

What would Mafia II (Classic) earn on Epic Games Store instead?

If Mafia II (Classic) generated the same gross revenue on the Epic Games Store, 2K Czech would keep approximately $34,837,362 - that's $5,748,701 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $4,614,186. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $27,616,084.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Mafia II (Classic)?

According to SteamSpy data, players spend an average of 20.5 hours in Mafia II (Classic), with a median playtime of 12.7 hours. This indicates solid player engagement.