Assassin's Creed Valhalla Steam key art
Assassin's Creed Valhalla cover art

Steam revenue analysis

Assassin's Creed Valhalla Steam Revenue & Sales Estimates

Ubisoft Montreal · Ubisoft

$37.7MEst. Gross Revenue

898,246 estimated sales, 70% positive reviews, and $27,788,012.16 potentially retained by the developer after Steam's platform fees.

Action70% Positive$59.99

Revenue Overview

$37.7M

Gross Revenue

$27.8M

Developer Revenue

898,246

Est. Copies Sold

$9.4M

Revenue / Year (avg. 4 yr)

$26MLow estimate
$37.7MBest estimate
$78MHigh estimate

How the revenue splits

Gross Revenue
$37,717,350
Steam Platform Fee(26.3%)
−$9,929,337
Developer Revenue
$27,788,012

Developer vs. Steam

Developer: 73.7%($27,788,012)Steam: 26.3%($9,929,337)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$6,929,337
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

70%positive
30,974Total Reviews
21,682positive (70%)
9,292negative (30%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    30,974 reviews and a 70% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Assassin's Creed Valhalla, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $42 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.3%. That turns an estimated $37,717,350 in gross revenue into roughly $27,788,012 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$41.99

List price $59.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

26.3%

Tiered 30 / 25 / 20%

Revenue estimates for Assassin's Creed Valhalla use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $42 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $37,717,350

To developer

$27,788,012

To developer: 73.7%

$27,788,012

Platform fee: 26.3%

$9,929,337

Epic Games Store

Gross revenue baseline: $37,717,350

To developer

$33,311,268

To developer: 88.3%

$33,311,268

Platform fee: 11.7%

$4,406,082

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $37,717,350

To developer

$26,402,145

To developer: 70.0%

$26,402,145

Platform fee: 30.0%

$11,315,205

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 12% by revenue in Action
12%

Top 12% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Assassin's Creed Valhalla ranks in the top 12% of 2141 tracked action top-sellers, with estimated revenue 6× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

34.5h avg12.3h median

34.5h

Average Playtime

12.3h

Median Playtime

5.1h

Recent Activity (2 Weeks)

A median playtime of 12.3h and average of 34.5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity15% still active

Game Details

Dataset updated: April 18, 2026

DeveloperUbisoft Montreal
PublisherUbisoft
Release DateDecember 5, 2022
Years on Market4 years
Current Price$59.99
Calibrated Avg. Selling Price$41.99
GenreAction
Peak Players1,379
SteamSpy Owners500,000 .. 1,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Assassin's Creed Valhalla earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Assassin's Creed Valhalla's total gross revenue on Steam at approximately $37,717,350.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $26,011,965
  • Calibrated midpoint (x29): $37,717,350
  • Optimistic estimate (x60): $78,035,896

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Assassin's Creed Valhalla sold on Steam?

With 30,974 Steam reviews and a 70% positive rating, we estimate Assassin's Creed Valhalla has sold between 619,480 and 1,858,440 copies, with a best estimate of 898,246.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ubisoft Montreal earn from Assassin's Creed Valhalla?

After Steam's tiered platform fee of effectively 26.3%, Ubisoft Montreal keeps an estimated $27,788,012 from Assassin's Creed Valhalla's gross revenue of $37,717,350.

Here's the breakdown:

  • Gross Revenue: $37,717,350
  • Steam's Fee (26.3%): -$9,929,337
  • Developer Revenue: $27,788,012

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Assassin's Creed Valhalla?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Assassin's Creed Valhalla, with an estimated gross revenue of $37,717,350, this results in an effective rate of 26.3%. Steam keeps approximately $9,929,337 and Ubisoft Montreal receives $27,788,012.

How accurate are these revenue estimates for Assassin's Creed Valhalla?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($26,011,965 to $78,035,896) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $42.

What would Assassin's Creed Valhalla earn on Epic Games Store instead?

If Assassin's Creed Valhalla generated the same gross revenue on the Epic Games Store, Ubisoft Montreal would keep approximately $33,311,268 - that's $5,523,255 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $4,406,082. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $26,402,145.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Assassin's Creed Valhalla?

According to SteamSpy data, players spend an average of 34.5 hours in Assassin's Creed Valhalla, with a median playtime of 12.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.