Far Cry® 5 Steam key art
Far Cry® 5 cover art

Steam revenue analysis

Far Cry® 5 Steam Revenue & Sales Estimates

Ubisoft Montreal · Ubisoft

$165.8MEst. Gross Revenue

4,683,879 estimated sales, 81% positive reviews, and $129,609,982.25 potentially retained by the developer after Steam's platform fees.

Action81% Positive$59.99

Revenue Overview

$165.8M

Gross Revenue

$129.6M

Developer Revenue

4,683,879

Est. Copies Sold

$20.7M

Revenue / Year (avg. 8 yr)

$122.8MLow estimate
$165.8MBest estimate
$368.4MHigh estimate

How the revenue splits

Gross Revenue
$165,762,478
Steam Platform Fee(21.8%)
−$36,152,496
Developer Revenue
$129,609,982

Developer vs. Steam

Developer: 78.2%($129,609,982)Steam: 21.8%($36,152,496)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$23,152,496

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

81%positive
173,477Total Reviews
140,516positive (81%)
32,961negative (19%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    173,477 reviews and a 81% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Far Cry® 5, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $35 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 21.8%. That turns an estimated $165,762,478 in gross revenue into roughly $129,609,982 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$35.39

List price $59.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

21.8%

Tiered 30 / 25 / 20%

Revenue estimates for Far Cry® 5 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $35 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $165,762,478

To developer

$129,609,982

To developer: 78.2%

$129,609,982

Platform fee: 21.8%

$36,152,496

Epic Games Store

Gross revenue baseline: $165,762,478

To developer

$145,990,980

To developer: 88.1%

$145,990,980

Platform fee: 11.9%

$19,771,497

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $165,762,478

To developer

$116,033,734

To developer: 70.0%

$116,033,734

Platform fee: 30.0%

$49,728,743

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 2% by revenue in Action
2%

Top 2% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Far Cry® 5 ranks in the top 2% of 2141 tracked action top-sellers, with estimated revenue 28× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

39.2h avg23.9h median

39.2h

Average Playtime

23.9h

Median Playtime

4h

Recent Activity (2 Weeks)

Far Cry® 5 keeps players engaged for an average of 39.2 hours – solid engagement for a action game.

Current Activity10% still active

Game Details

Dataset updated: April 18, 2026

DeveloperUbisoft Montreal
PublisherUbisoft
Release DateMarch 25, 2018
Years on Market8 years
Current Price$59.99
Calibrated Avg. Selling Price$35.39
GenreAction
Peak Players1,297
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opSteam AchievementsSteam Trading CardsCaptions availableIn-App PurchasesPartial Controller SupportIncludes level editorHDR available

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Frequently Asked Questions

How much has Far Cry® 5 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Far Cry® 5's total gross revenue on Steam at approximately $165,762,478.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $122,787,021
  • Calibrated midpoint (x27): $165,762,478
  • Optimistic estimate (x60): $368,361,062

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Far Cry® 5 sold on Steam?

With 173,477 Steam reviews and a 81% positive rating, we estimate Far Cry® 5 has sold between 3,469,540 and 10,408,620 copies, with a best estimate of 4,683,879.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ubisoft Montreal earn from Far Cry® 5?

After Steam's tiered platform fee of effectively 21.8%, Ubisoft Montreal keeps an estimated $129,609,982 from Far Cry® 5's gross revenue of $165,762,478.

Here's the breakdown:

  • Gross Revenue: $165,762,478
  • Steam's Fee (21.8%): -$36,152,496
  • Developer Revenue: $129,609,982

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Far Cry® 5?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Far Cry® 5, with an estimated gross revenue of $165,762,478, this results in an effective rate of 21.8%. Steam keeps approximately $36,152,496 and Ubisoft Montreal receives $129,609,982.

How accurate are these revenue estimates for Far Cry® 5?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($122,787,021 to $368,361,062) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $35.

What would Far Cry® 5 earn on Epic Games Store instead?

If Far Cry® 5 generated the same gross revenue on the Epic Games Store, Ubisoft Montreal would keep approximately $145,990,980 - that's $16,380,998 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $19,771,497. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $116,033,734.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Far Cry® 5?

According to SteamSpy data, players spend an average of 39.2 hours in Far Cry® 5, with a median playtime of 23.9 hours. This indicates solid player engagement.