FOR HONOR™ Steam key art
FOR HONOR™ cover art

Steam revenue analysis

FOR HONOR™ Steam Revenue & Sales Estimates

Ubisoft Montreal · Ubisoft

$79.3MEst. Gross Revenue

4,808,192 estimated sales, 70% positive reviews, and $60,429,668.86 potentially retained by the developer after Steam's platform fees.

Action70% Positive$29.99MC 76

Revenue Overview

$79.3M

Gross Revenue

$60.4M

Developer Revenue

4,808,192

Est. Copies Sold

$8.8M

Revenue / Year (avg. 9 yr)

$49.6MLow estimate
$79.3MBest estimate
$148.7MHigh estimate

How the revenue splits

Gross Revenue
$79,287,086
Steam Platform Fee(23.8%)
−$18,857,417
Developer Revenue
$60,429,669

Developer vs. Steam

Developer: 76.2%($60,429,669)Steam: 23.8%($18,857,417)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$5,857,417

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

70%positive
150,256Total Reviews
105,179positive (70%)
45,077negative (30%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    150,256 reviews and a 70% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For FOR HONOR™, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $16 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 23.8%. That turns an estimated $79,287,086 in gross revenue into roughly $60,429,669 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$16.49

List price $29.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

23.8%

Tiered 30 / 25 / 20%

Revenue estimates for FOR HONOR™ use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $16 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $79,287,086

To developer

$60,429,669

To developer: 76.2%

$60,429,669

Platform fee: 23.8%

$18,857,417

Epic Games Store

Gross revenue baseline: $79,287,086

To developer

$69,892,636

To developer: 88.2%

$69,892,636

Platform fee: 11.8%

$9,394,450

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $79,287,086

To developer

$55,500,960

To developer: 70.0%

$55,500,960

Platform fee: 30.0%

$23,786,126

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 5% by revenue in Action
5%

Top 5% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

FOR HONOR™ ranks in the top 5% of 2141 tracked action top-sellers, with estimated revenue 13× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

52.8h avg10.3h median

52.8h

Average Playtime

10.3h

Median Playtime

5.4h

Recent Activity (2 Weeks)

A median playtime of 10.3h and average of 52.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity10% still active

Game Details

Dataset updated: April 18, 2026

DeveloperUbisoft Montreal
PublisherUbisoft
Release DateFebruary 12, 2017
Years on Market9 years
Current Price$29.99
Calibrated Avg. Selling Price$16.49
GenreAction
Peak Players2,146
SteamSpy Owners5,000,000 .. 10,000,000

Features

Single-playerMulti-playerPvPOnline PvPCo-opOnline Co-opSteam AchievementsSteam Trading CardsIn-App PurchasesPartial Controller Support

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Frequently Asked Questions

How much has FOR HONOR™ earned on Steam?

Based on our analysis using the Boxleiter method, we estimate FOR HONOR™'s total gross revenue on Steam at approximately $79,287,086.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $49,554,429
  • Calibrated midpoint (x32): $79,287,086
  • Optimistic estimate (x60): $148,663,286

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has FOR HONOR™ sold on Steam?

With 150,256 Steam reviews and a 70% positive rating, we estimate FOR HONOR™ has sold between 3,005,120 and 9,015,360 copies, with a best estimate of 4,808,192.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ubisoft Montreal earn from FOR HONOR™?

After Steam's tiered platform fee of effectively 23.8%, Ubisoft Montreal keeps an estimated $60,429,669 from FOR HONOR™'s gross revenue of $79,287,086.

Here's the breakdown:

  • Gross Revenue: $79,287,086
  • Steam's Fee (23.8%): -$18,857,417
  • Developer Revenue: $60,429,669

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from FOR HONOR™?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For FOR HONOR™, with an estimated gross revenue of $79,287,086, this results in an effective rate of 23.8%. Steam keeps approximately $18,857,417 and Ubisoft Montreal receives $60,429,669.

How accurate are these revenue estimates for FOR HONOR™?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($49,554,429 to $148,663,286) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $16.

What would FOR HONOR™ earn on Epic Games Store instead?

If FOR HONOR™ generated the same gross revenue on the Epic Games Store, Ubisoft Montreal would keep approximately $69,892,636 - that's $9,462,967 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $9,394,450. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $55,500,960.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in FOR HONOR™?

According to SteamSpy data, players spend an average of 52.8 hours in FOR HONOR™, with a median playtime of 10.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is FOR HONOR™'s Metacritic score?

FOR HONOR™ has a Metacritic score of 76/100, which is considered "generally favorable" by critics. The Steam community rates the game 70% positive based on 150,256 user reviews.