The Elder Scrolls® Online Steam key art
The Elder Scrolls® Online cover art

Steam revenue analysis

The Elder Scrolls® Online Steam Revenue & Sales Estimates

ZeniMax Online Studios · Bethesda Softworks

$50.8MEst. Gross Revenue

4,623,390 estimated sales, 81% positive reviews, and $37,648,844.88 potentially retained by the developer after Steam's platform fees.

Action81% Positive$19.99MC 80

Revenue Overview

$50.8M

Gross Revenue

$37.6M

Developer Revenue

4,623,390

Est. Copies Sold

$5.6M

Revenue / Year (avg. 9 yr)

$33.9MLow estimate
$50.8MBest estimate
$101.6MHigh estimate

How the revenue splits

Gross Revenue
$50,811,056
Steam Platform Fee(25.9%)
−$13,162,211
Developer Revenue
$37,648,845

Developer vs. Steam

Developer: 74.1%($37,648,845)Steam: 25.9%($13,162,211)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$162,211

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

81%positive
154,113Total Reviews
124,832positive (81%)
29,281negative (19%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    154,113 reviews and a 81% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The Elder Scrolls® Online, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $11 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 25.9%. That turns an estimated $50,811,056 in gross revenue into roughly $37,648,845 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$10.99

List price $19.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

25.9%

Tiered 30 / 25 / 20%

Revenue estimates for The Elder Scrolls® Online use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $11 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $50,811,056

To developer

$37,648,845

To developer: 74.1%

$37,648,845

Platform fee: 25.9%

$13,162,211

Epic Games Store

Gross revenue baseline: $50,811,056

To developer

$44,833,729

To developer: 88.2%

$44,833,729

Platform fee: 11.8%

$5,977,327

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $50,811,056

To developer

$35,567,739

To developer: 70.0%

$35,567,739

Platform fee: 30.0%

$15,243,317

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 9% by revenue in Action
9%

Top 9% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

The Elder Scrolls® Online ranks in the top 9% of 2141 tracked action top-sellers, with estimated revenue 8× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

159.7h avg22.2h median

159.7h

Average Playtime

22.2h

Median Playtime

7.4h

Recent Activity (2 Weeks)

A median playtime of 22.2h and average of 159.7h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperZeniMax Online Studios
PublisherBethesda Softworks
Release DateMay 21, 2017
Years on Market9 years
Current Price$19.99
Calibrated Avg. Selling Price$10.99
GenreAction
Peak Players15,987
SteamSpy Owners5,000,000 .. 10,000,000

Features

Multi-playerMMOPvPOnline PvPCo-opOnline Co-opSteam Trading CardsCaptions availableIn-App PurchasesCamera ComfortCustom Volume ControlsPlayable without Timed InputStereo SoundSurround SoundPartial Controller SupportHDR availableFamily Sharing

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Frequently Asked Questions

How much has The Elder Scrolls® Online earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The Elder Scrolls® Online's total gross revenue on Steam at approximately $50,811,056.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $33,874,037
  • Calibrated midpoint (x30): $50,811,056
  • Optimistic estimate (x60): $101,622,112

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The Elder Scrolls® Online sold on Steam?

With 154,113 Steam reviews and a 81% positive rating, we estimate The Elder Scrolls® Online has sold between 3,082,260 and 9,246,780 copies, with a best estimate of 4,623,390.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does ZeniMax Online Studios earn from The Elder Scrolls® Online?

After Steam's tiered platform fee of effectively 25.9%, ZeniMax Online Studios keeps an estimated $37,648,845 from The Elder Scrolls® Online's gross revenue of $50,811,056.

Here's the breakdown:

  • Gross Revenue: $50,811,056
  • Steam's Fee (25.9%): -$13,162,211
  • Developer Revenue: $37,648,845

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The Elder Scrolls® Online?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The Elder Scrolls® Online, with an estimated gross revenue of $50,811,056, this results in an effective rate of 25.9%. Steam keeps approximately $13,162,211 and ZeniMax Online Studios receives $37,648,845.

How accurate are these revenue estimates for The Elder Scrolls® Online?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($33,874,037 to $101,622,112) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $11.

What would The Elder Scrolls® Online earn on Epic Games Store instead?

If The Elder Scrolls® Online generated the same gross revenue on the Epic Games Store, ZeniMax Online Studios would keep approximately $44,833,729 - that's $7,184,884 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $5,977,327. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $35,567,739.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The Elder Scrolls® Online?

According to SteamSpy data, players spend an average of 159.7 hours in The Elder Scrolls® Online, with a median playtime of 22.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is The Elder Scrolls® Online's Metacritic score?

The Elder Scrolls® Online has a Metacritic score of 80/100, which is considered "generally favorable" by critics. The Steam community rates the game 81% positive based on 154,113 user reviews.