Creativerse Steam key art
Creativerse cover art

Steam revenue analysis

Creativerse Steam Revenue & Sales Estimates

Playful Corp.

$13MEst. Gross Revenue

929,250 estimated sales, 78% positive reviews, and $9,250,155.63 potentially retained by the developer after Steam's platform fees.

Action78% Positive$24.99

Revenue Overview

$13M

Gross Revenue

$9.3M

Developer Revenue

929,250

Est. Copies Sold

$1.4M

Revenue / Year (avg. 9 yr)

$8.7MLow estimate
$13MBest estimate
$26MHigh estimate

How the revenue splits

Gross Revenue
$13,000,208
Steam Platform Fee(28.9%)
−$3,750,052
Developer Revenue
$9,250,156

Developer vs. Steam

Developer: 71.2%($9,250,156)Steam: 28.9%($3,750,052)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$750,052
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

78%positive
30,975Total Reviews
24,161positive (78%)
6,814negative (22%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    30,975 reviews and a 78% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Creativerse, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.9%. That turns an estimated $13,000,208 in gross revenue into roughly $9,250,156 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.99

List price $24.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

28.9%

Tiered 30 / 25 / 20%

Revenue estimates for Creativerse use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $13,000,208

To developer

$9,250,156

To developer: 71.2%

$9,250,156

Platform fee: 28.8%

$3,750,052

Epic Games Store

Gross revenue baseline: $13,000,208

To developer

$11,560,183

To developer: 88.9%

$11,560,183

Platform fee: 11.1%

$1,440,025

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.1%.

GOG

Gross revenue baseline: $13,000,208

To developer

$9,100,145

To developer: 70.0%

$9,100,145

Platform fee: 30.0%

$3,900,062

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 29% by revenue in Action
29%

Top 29% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Creativerse ranks in the top 29% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

10.3h avg2h median

10.3h

Average Playtime

2h

Median Playtime

A median playtime of 2h and average of 10.3h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperPlayful Corp.
PublisherPlayful Corp.
Release DateMay 7, 2017
Years on Market9 years
Current Price$24.99
Calibrated Avg. Selling Price$13.99
GenreAction
Peak Players35
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Creativerse earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Creativerse's total gross revenue on Steam at approximately $13,000,208.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $8,666,805
  • Calibrated midpoint (x30): $13,000,208
  • Optimistic estimate (x60): $26,000,415

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Creativerse sold on Steam?

With 30,975 Steam reviews and a 78% positive rating, we estimate Creativerse has sold between 619,500 and 1,858,500 copies, with a best estimate of 929,250.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Playful Corp. earn from Creativerse?

After Steam's tiered platform fee of effectively 28.9%, Playful Corp. keeps an estimated $9,250,156 from Creativerse's gross revenue of $13,000,208.

Here's the breakdown:

  • Gross Revenue: $13,000,208
  • Steam's Fee (28.9%): -$3,750,052
  • Developer Revenue: $9,250,156

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Creativerse?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Creativerse, with an estimated gross revenue of $13,000,208, this results in an effective rate of 28.9%. Steam keeps approximately $3,750,052 and Playful Corp. receives $9,250,156.

How accurate are these revenue estimates for Creativerse?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($8,666,805 to $26,000,415) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $14.

What would Creativerse earn on Epic Games Store instead?

If Creativerse generated the same gross revenue on the Epic Games Store, Playful Corp. would keep approximately $11,560,183 - that's $2,310,027 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,440,025. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $9,100,145.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Creativerse?

According to SteamSpy data, players spend an average of 10.3 hours in Creativerse, with a median playtime of 2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.