BioShock™ Steam key art
BioShock™ cover art

Steam revenue analysis

BioShock™ Steam Revenue & Sales Estimates

2K Boston · 2K

$10.1MEst. Gross Revenue

1,051,654 estimated sales, 94% positive reviews, and $7,071,908.80 potentially retained by the developer after Steam's platform fees.

Action94% Positive$19.99

Revenue Overview

$10.1M

Gross Revenue

$7.1M

Developer Revenue

1,051,654

Est. Copies Sold

$531.4K

Revenue / Year (avg. 19 yr)

$5.9MLow estimate
$10.1MBest estimate
$17.8MHigh estimate

How the revenue splits

Gross Revenue
$10,095,878
Steam Platform Fee(29.9%)
−$3,023,970
Developer Revenue
$7,071,909

Developer vs. Steam

Developer: 70.0%($7,071,909)Steam: 29.9%($3,023,970)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$23,970
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
30,931Total Reviews
29,075positive (94%)
1,856negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    30,931 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For BioShock™, we use a midpoint multiplier of ×34 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.9%. That turns an estimated $10,095,878 in gross revenue into roughly $7,071,909 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.60

List price $19.99

Boxleiter multiplier

×34

Range ×20–×60

Effective Steam fee

29.9%

Tiered 30 / 25 / 20%

Revenue estimates for BioShock™ use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x34 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $10,095,878

To developer

$7,071,909

To developer: 70.0%

$7,071,909

Platform fee: 30.0%

$3,023,970

Epic Games Store

Gross revenue baseline: $10,095,878

To developer

$9,004,373

To developer: 89.2%

$9,004,373

Platform fee: 10.8%

$1,091,505

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.8%.

GOG

Gross revenue baseline: $10,095,878

To developer

$7,067,115

To developer: 70.0%

$7,067,115

Platform fee: 30.0%

$3,028,764

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 34% by revenue in Action
34%

Top 34% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

BioShock™ ranks in the top 34% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.6h avg1.9h median

6.6h

Average Playtime

1.9h

Median Playtime

0h

Recent Activity (2 Weeks)

A median playtime of 1.9h and average of 6.6h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

Developer2K Boston
Publisher2K
Release DateAugust 20, 2007
Years on Market19 years
Current Price$19.99
Calibrated Avg. Selling Price$9.60
GenreAction
Peak Players44
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has BioShock™ earned on Steam?

Based on our analysis using the Boxleiter method, we estimate BioShock™'s total gross revenue on Steam at approximately $10,095,878.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,938,752
  • Calibrated midpoint (x34): $10,095,878
  • Optimistic estimate (x60): $17,816,256

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has BioShock™ sold on Steam?

With 30,931 Steam reviews and a 94% positive rating, we estimate BioShock™ has sold between 618,620 and 1,855,860 copies, with a best estimate of 1,051,654.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x34 that adjusts for the title's age, price tier, genre, and review profile.

How much does 2K Boston earn from BioShock™?

After Steam's tiered platform fee of effectively 29.9%, 2K Boston keeps an estimated $7,071,909 from BioShock™'s gross revenue of $10,095,878.

Here's the breakdown:

  • Gross Revenue: $10,095,878
  • Steam's Fee (29.9%): -$3,023,970
  • Developer Revenue: $7,071,909

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from BioShock™?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For BioShock™, with an estimated gross revenue of $10,095,878, this results in an effective rate of 29.9%. Steam keeps approximately $3,023,970 and 2K Boston receives $7,071,909.

How accurate are these revenue estimates for BioShock™?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,938,752 to $17,816,256) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x34) and a calibrated ASP of $10.

What would BioShock™ earn on Epic Games Store instead?

If BioShock™ generated the same gross revenue on the Epic Games Store, 2K Boston would keep approximately $9,004,373 - that's $1,932,464 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,091,505. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,067,115.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in BioShock™?

According to SteamSpy data, players spend an average of 6.6 hours in BioShock™, with a median playtime of 1.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.