Call of Duty®: Ghosts Steam key art
Call of Duty®: Ghosts cover art

Steam revenue analysis

Call of Duty®: Ghosts Steam Revenue & Sales Estimates

Infinity Ward · Activision

$31.8MEst. Gross Revenue

1,020,129 estimated sales, 64% positive reviews, and $23,363,367.63 potentially retained by the developer after Steam's platform fees.

Action64% Positive$59.99

Revenue Overview

$31.8M

Gross Revenue

$23.4M

Developer Revenue

1,020,129

Est. Copies Sold

$2.7M

Revenue / Year (avg. 12 yr)

$19.3MLow estimate
$31.8MBest estimate
$57.9MHigh estimate

How the revenue splits

Gross Revenue
$31,817,824
Steam Platform Fee(26.6%)
−$8,454,456
Developer Revenue
$23,363,368

Developer vs. Steam

Developer: 73.4%($23,363,368)Steam: 26.6%($8,454,456)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$5,454,456
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

64%positive
30,913Total Reviews
19,784positive (64%)
11,129negative (36%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    30,913 reviews and a 64% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Call of Duty®: Ghosts, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $31 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.6%. That turns an estimated $31,817,824 in gross revenue into roughly $23,363,368 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$31.19

List price $59.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

26.6%

Tiered 30 / 25 / 20%

Revenue estimates for Call of Duty®: Ghosts use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $31 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $31,817,824

To developer

$23,363,368

To developer: 73.4%

$23,363,368

Platform fee: 26.6%

$8,454,456

Epic Games Store

Gross revenue baseline: $31,817,824

To developer

$28,119,685

To developer: 88.4%

$28,119,685

Platform fee: 11.6%

$3,698,139

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.6%.

GOG

Gross revenue baseline: $31,817,824

To developer

$22,272,476

To developer: 70.0%

$22,272,476

Platform fee: 30.0%

$9,545,347

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 14% by revenue in Action
14%

Top 14% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Call of Duty®: Ghosts ranks in the top 14% of 2141 tracked action top-sellers, with estimated revenue 5× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.2h avg5.1h median

6.2h

Average Playtime

5.1h

Median Playtime

0.2h

Recent Activity (2 Weeks)

Call of Duty®: Ghosts keeps players engaged for an average of 6.2 hours – solid engagement for a action game.

Current Activity3% still active

Game Details

Dataset updated: April 18, 2026

DeveloperInfinity Ward
PublisherActivision
Release DateMarch 24, 2014
Years on Market12 years
Current Price$59.99
Calibrated Avg. Selling Price$31.19
GenreAction
Peak Players106
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Call of Duty®: Ghosts earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Call of Duty®: Ghosts's total gross revenue on Steam at approximately $31,817,824.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $19,283,529
  • Calibrated midpoint (x33): $31,817,824
  • Optimistic estimate (x60): $57,850,588

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Call of Duty®: Ghosts sold on Steam?

With 30,913 Steam reviews and a 64% positive rating, we estimate Call of Duty®: Ghosts has sold between 618,260 and 1,854,780 copies, with a best estimate of 1,020,129.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Infinity Ward earn from Call of Duty®: Ghosts?

After Steam's tiered platform fee of effectively 26.6%, Infinity Ward keeps an estimated $23,363,368 from Call of Duty®: Ghosts's gross revenue of $31,817,824.

Here's the breakdown:

  • Gross Revenue: $31,817,824
  • Steam's Fee (26.6%): -$8,454,456
  • Developer Revenue: $23,363,368

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Call of Duty®: Ghosts?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Call of Duty®: Ghosts, with an estimated gross revenue of $31,817,824, this results in an effective rate of 26.6%. Steam keeps approximately $8,454,456 and Infinity Ward receives $23,363,368.

How accurate are these revenue estimates for Call of Duty®: Ghosts?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($19,283,529 to $57,850,588) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $31.

What would Call of Duty®: Ghosts earn on Epic Games Store instead?

If Call of Duty®: Ghosts generated the same gross revenue on the Epic Games Store, Infinity Ward would keep approximately $28,119,685 - that's $4,756,317 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,698,139. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $22,272,476.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Call of Duty®: Ghosts?

According to SteamSpy data, players spend an average of 6.2 hours in Call of Duty®: Ghosts, with a median playtime of 5.1 hours. This indicates solid player engagement.