Call of Duty® (2003) Steam key art
Call of Duty® (2003) cover art

Steam revenue analysis

Call of Duty® (2003) Steam Revenue & Sales Estimates

Infinity Ward · Activision

$2.3MEst. Gross Revenue

241,325 estimated sales, 95% positive reviews, and $1,621,704.00 potentially retained by the developer after Steam's platform fees.

Action95% Positive$19.99

Revenue Overview

$2.3M

Gross Revenue

$1.6M

Developer Revenue

241,325

Est. Copies Sold

$115.8K

Revenue / Year (avg. 20 yr)

$1.3MLow estimate
$2.3MBest estimate
$4MHigh estimate

How the revenue splits

Gross Revenue
$2,316,720
Steam Platform Fee(30.0%)
−$695,016
Developer Revenue
$1,621,704

Developer vs. Steam

Developer: 70.0%($1,621,704)Steam: 30.0%($695,016)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$695,016
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
6,895Total Reviews
6,550positive (95%)
345negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,895 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Call of Duty® (2003), we use a midpoint multiplier of ×35 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,316,720 in gross revenue into roughly $1,621,704 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.60

List price $19.99

Boxleiter multiplier

×35

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Call of Duty® (2003) use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x35 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,316,720

To developer

$1,621,704

To developer: 70.0%

$1,621,704

Platform fee: 30.0%

$695,016

Epic Games Store

Gross revenue baseline: $2,316,720

To developer

$2,158,714

To developer: 93.2%

$2,158,714

Platform fee: 6.8%

$158,006

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.8%.

GOG

Gross revenue baseline: $2,316,720

To developer

$1,621,704

To developer: 70.0%

$1,621,704

Platform fee: 30.0%

$695,016

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 83% by revenue in Action
83%

Top 83% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Call of Duty® (2003) ranks in the top 83% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

5.4h avg4.4h median

5.4h

Average Playtime

4.4h

Median Playtime

Call of Duty® (2003) keeps players engaged for an average of 5.4 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperInfinity Ward
PublisherActivision
Release DateOctober 12, 2006
Years on Market20 years
Current Price$19.99
Calibrated Avg. Selling Price$9.60
GenreAction
Peak Players60
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Call of Duty® (2003) earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Call of Duty® (2003)'s total gross revenue on Steam at approximately $2,316,720.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,323,840
  • Calibrated midpoint (x35): $2,316,720
  • Optimistic estimate (x60): $3,971,520

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Call of Duty® (2003) sold on Steam?

With 6,895 Steam reviews and a 95% positive rating, we estimate Call of Duty® (2003) has sold between 137,900 and 413,700 copies, with a best estimate of 241,325.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x35 that adjusts for the title's age, price tier, genre, and review profile.

How much does Infinity Ward earn from Call of Duty® (2003)?

After Steam's tiered platform fee of effectively 30.0%, Infinity Ward keeps an estimated $1,621,704 from Call of Duty® (2003)'s gross revenue of $2,316,720.

Here's the breakdown:

  • Gross Revenue: $2,316,720
  • Steam's Fee (30.0%): -$695,016
  • Developer Revenue: $1,621,704

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Call of Duty® (2003)?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Call of Duty® (2003), with an estimated gross revenue of $2,316,720, this results in an effective rate of 30.0%. Steam keeps approximately $695,016 and Infinity Ward receives $1,621,704.

How accurate are these revenue estimates for Call of Duty® (2003)?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,323,840 to $3,971,520) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x35) and a calibrated ASP of $10.

What would Call of Duty® (2003) earn on Epic Games Store instead?

If Call of Duty® (2003) generated the same gross revenue on the Epic Games Store, Infinity Ward would keep approximately $2,158,714 - that's $537,010 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $158,006. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,621,704.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Call of Duty® (2003)?

According to SteamSpy data, players spend an average of 5.4 hours in Call of Duty® (2003), with a median playtime of 4.4 hours. This indicates solid player engagement.