Call of Duty 2 Steam key art
Call of Duty 2 cover art

Steam revenue analysis

Call of Duty 2 Steam Revenue & Sales Estimates

Infinity Ward · Activision

$5.5MEst. Gross Revenue

293,272 estimated sales, 94% positive reviews, and $3,816,348.54 potentially retained by the developer after Steam's platform fees.

Action94% Positive$19.99MC 86

Revenue Overview

$5.5M

Gross Revenue

$3.8M

Developer Revenue

293,272

Est. Copies Sold

$5.5M

Revenue / Year (avg. 1 yr)

$3.9MLow estimate
$5.5MBest estimate
$11.7MHigh estimate

How the revenue splits

Gross Revenue
$5,451,926
Steam Platform Fee(30.0%)
−$1,635,578
Developer Revenue
$3,816,349

Developer vs. Steam

Developer: 70.0%($3,816,349)Steam: 30.0%($1,635,578)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,635,578
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
10,474Total Reviews
9,846positive (94%)
628negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    10,474 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Call of Duty 2, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,451,926 in gross revenue into roughly $3,816,349 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Call of Duty 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,451,926

To developer

$3,816,349

To developer: 70.0%

$3,816,349

Platform fee: 30.0%

$1,635,578

Epic Games Store

Gross revenue baseline: $5,451,926

To developer

$4,917,695

To developer: 90.2%

$4,917,695

Platform fee: 9.8%

$534,231

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.8%.

GOG

Gross revenue baseline: $5,451,926

To developer

$3,816,349

To developer: 70.0%

$3,816,349

Platform fee: 30.0%

$1,635,578

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 53% by revenue in Action
53%

Top 53% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Call of Duty 2 ranks in the top 53% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

19.1h avg6h median

19.1h

Average Playtime

6h

Median Playtime

0.3h

Recent Activity (2 Weeks)

A median playtime of 6h and average of 19.1h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity2% still active

Game Details

Dataset updated: April 18, 2026

DeveloperInfinity Ward
PublisherActivision
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players162
SteamSpy Owners5,000,000 .. 10,000,000

Features

Single-playerMulti-playerFamily Sharing

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Frequently Asked Questions

How much has Call of Duty 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Call of Duty 2's total gross revenue on Steam at approximately $5,451,926.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,894,233
  • Calibrated midpoint (x28): $5,451,926
  • Optimistic estimate (x60): $11,682,700

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Call of Duty 2 sold on Steam?

With 10,474 Steam reviews and a 94% positive rating, we estimate Call of Duty 2 has sold between 209,480 and 628,440 copies, with a best estimate of 293,272.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Infinity Ward earn from Call of Duty 2?

After Steam's tiered platform fee of effectively 30.0%, Infinity Ward keeps an estimated $3,816,349 from Call of Duty 2's gross revenue of $5,451,926.

Here's the breakdown:

  • Gross Revenue: $5,451,926
  • Steam's Fee (30.0%): -$1,635,578
  • Developer Revenue: $3,816,349

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Call of Duty 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Call of Duty 2, with an estimated gross revenue of $5,451,926, this results in an effective rate of 30.0%. Steam keeps approximately $1,635,578 and Infinity Ward receives $3,816,349.

How accurate are these revenue estimates for Call of Duty 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,894,233 to $11,682,700) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Call of Duty 2 earn on Epic Games Store instead?

If Call of Duty 2 generated the same gross revenue on the Epic Games Store, Infinity Ward would keep approximately $4,917,695 - that's $1,101,347 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $534,231. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,816,349.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Call of Duty 2?

According to SteamSpy data, players spend an average of 19.1 hours in Call of Duty 2, with a median playtime of 6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Call of Duty 2's Metacritic score?

Call of Duty 2 has a Metacritic score of 86/100, which is considered "generally favorable" by critics. The Steam community rates the game 94% positive based on 10,474 user reviews.