Lucius Steam key art
Lucius cover art

Steam revenue analysis

Lucius Steam Revenue & Sales Estimates

Shiver Games

$3MEst. Gross Revenue

325,965 estimated sales, 81% positive reviews, and $2,074,115.30 potentially retained by the developer after Steam's platform fees.

Action81% Positive$9.99MC 59

Revenue Overview

$3M

Gross Revenue

$2.1M

Developer Revenue

325,965

Est. Copies Sold

$3M

Revenue / Year (avg. 1 yr)

$1.9MLow estimate
$3MBest estimate
$5.7MHigh estimate

How the revenue splits

Gross Revenue
$2,963,022
Steam Platform Fee(30.0%)
−$888,907
Developer Revenue
$2,074,115

Developer vs. Steam

Developer: 70.0%($2,074,115)Steam: 30.0%($888,907)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$888,907
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

81%positive
10,515Total Reviews
8,517positive (81%)
1,998negative (19%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    10,515 reviews and a 81% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Lucius, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,963,022 in gross revenue into roughly $2,074,115 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Lucius use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,963,022

To developer

$2,074,115

To developer: 70.0%

$2,074,115

Platform fee: 30.0%

$888,907

Epic Games Store

Gross revenue baseline: $2,963,022

To developer

$2,727,459

To developer: 92.0%

$2,727,459

Platform fee: 8.0%

$235,563

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.0%.

GOG

Gross revenue baseline: $2,963,022

To developer

$2,074,115

To developer: 70.0%

$2,074,115

Platform fee: 30.0%

$888,907

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 74% by revenue in Action
74%

Top 74% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Lucius ranks in the top 74% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.6h avg2.9h median

4.6h

Average Playtime

2.9h

Median Playtime

Lucius keeps players engaged for an average of 4.6 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperShiver Games
PublisherShiver Games
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players20
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Lucius earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Lucius's total gross revenue on Steam at approximately $2,963,022.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,911,627
  • Calibrated midpoint (x31): $2,963,022
  • Optimistic estimate (x60): $5,734,881

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Lucius sold on Steam?

With 10,515 Steam reviews and a 81% positive rating, we estimate Lucius has sold between 210,300 and 630,900 copies, with a best estimate of 325,965.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Shiver Games earn from Lucius?

After Steam's tiered platform fee of effectively 30.0%, Shiver Games keeps an estimated $2,074,115 from Lucius's gross revenue of $2,963,022.

Here's the breakdown:

  • Gross Revenue: $2,963,022
  • Steam's Fee (30.0%): -$888,907
  • Developer Revenue: $2,074,115

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Lucius?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Lucius, with an estimated gross revenue of $2,963,022, this results in an effective rate of 30.0%. Steam keeps approximately $888,907 and Shiver Games receives $2,074,115.

How accurate are these revenue estimates for Lucius?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,911,627 to $5,734,881) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $9.

What would Lucius earn on Epic Games Store instead?

If Lucius generated the same gross revenue on the Epic Games Store, Shiver Games would keep approximately $2,727,459 - that's $653,344 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $235,563. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,074,115.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Lucius?

According to SteamSpy data, players spend an average of 4.6 hours in Lucius, with a median playtime of 2.9 hours. This indicates solid player engagement.

What is Lucius's Metacritic score?

Lucius has a Metacritic score of 59/100, which indicates "mixed or average" reviews from critics. The Steam community rates the game 81% positive based on 10,515 user reviews.