PANICORE Steam key art
PANICORE cover art

Steam revenue analysis

PANICORE Steam Revenue & Sales Estimates

ZTEK Studio

$3MEst. Gross Revenue

326,957 estimated sales, 81% positive reviews, and $2,080,427.39 potentially retained by the developer after Steam's platform fees.

Action81% Positive$9.99

Revenue Overview

$3M

Gross Revenue

$2.1M

Developer Revenue

326,957

Est. Copies Sold

$3M

Revenue / Year (avg. 1 yr)

$1.9MLow estimate
$3MBest estimate
$5.8MHigh estimate

How the revenue splits

Gross Revenue
$2,972,039
Steam Platform Fee(30.0%)
−$891,612
Developer Revenue
$2,080,427

Developer vs. Steam

Developer: 70.0%($2,080,427)Steam: 30.0%($891,612)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$891,612
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

81%positive
10,547Total Reviews
8,543positive (81%)
2,004negative (19%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    10,547 reviews and a 81% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For PANICORE, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,972,039 in gross revenue into roughly $2,080,427 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for PANICORE use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,972,039

To developer

$2,080,427

To developer: 70.0%

$2,080,427

Platform fee: 30.0%

$891,612

Epic Games Store

Gross revenue baseline: $2,972,039

To developer

$2,735,394

To developer: 92.0%

$2,735,394

Platform fee: 8.0%

$236,645

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.0%.

GOG

Gross revenue baseline: $2,972,039

To developer

$2,080,427

To developer: 70.0%

$2,080,427

Platform fee: 30.0%

$891,612

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 74% by revenue in Action
74%

Top 74% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

PANICORE ranks in the top 74% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.6h avg3.1h median

4.6h

Average Playtime

3.1h

Median Playtime

1h

Recent Activity (2 Weeks)

PANICORE keeps players engaged for an average of 4.6 hours – solid engagement for a action game.

Current Activity22% still active

Game Details

Dataset updated: April 18, 2026

DeveloperZTEK Studio
PublisherZTEK Studio
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players182
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opSteam AchievementsSteam CloudFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has PANICORE earned on Steam?

Based on our analysis using the Boxleiter method, we estimate PANICORE's total gross revenue on Steam at approximately $2,972,039.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,917,445
  • Calibrated midpoint (x31): $2,972,039
  • Optimistic estimate (x60): $5,752,334

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has PANICORE sold on Steam?

With 10,547 Steam reviews and a 81% positive rating, we estimate PANICORE has sold between 210,940 and 632,820 copies, with a best estimate of 326,957.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does ZTEK Studio earn from PANICORE?

After Steam's tiered platform fee of effectively 30.0%, ZTEK Studio keeps an estimated $2,080,427 from PANICORE's gross revenue of $2,972,039.

Here's the breakdown:

  • Gross Revenue: $2,972,039
  • Steam's Fee (30.0%): -$891,612
  • Developer Revenue: $2,080,427

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from PANICORE?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For PANICORE, with an estimated gross revenue of $2,972,039, this results in an effective rate of 30.0%. Steam keeps approximately $891,612 and ZTEK Studio receives $2,080,427.

How accurate are these revenue estimates for PANICORE?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,917,445 to $5,752,334) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $9.

What would PANICORE earn on Epic Games Store instead?

If PANICORE generated the same gross revenue on the Epic Games Store, ZTEK Studio would keep approximately $2,735,394 - that's $654,967 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $236,645. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,080,427.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in PANICORE?

According to SteamSpy data, players spend an average of 4.6 hours in PANICORE, with a median playtime of 3.1 hours. This indicates solid player engagement.