Hand of Fate Steam key art
Hand of Fate cover art

Steam revenue analysis

Hand of Fate Steam Revenue & Sales Estimates

Defiant Development

$5.5MEst. Gross Revenue

295,652 estimated sales, 89% positive reviews, and $3,847,319.48 potentially retained by the developer after Steam's platform fees.

Action89% Positive$19.99MC 78

Revenue Overview

$5.5M

Gross Revenue

$3.8M

Developer Revenue

295,652

Est. Copies Sold

$5.5M

Revenue / Year (avg. 1 yr)

$3.9MLow estimate
$5.5MBest estimate
$11.8MHigh estimate

How the revenue splits

Gross Revenue
$5,496,171
Steam Platform Fee(30.0%)
−$1,648,851
Developer Revenue
$3,847,319

Developer vs. Steam

Developer: 70.0%($3,847,319)Steam: 30.0%($1,648,851)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,648,851
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
10,559Total Reviews
9,398positive (89%)
1,161negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    10,559 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Hand of Fate, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,496,171 in gross revenue into roughly $3,847,319 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Hand of Fate use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,496,171

To developer

$3,847,319

To developer: 70.0%

$3,847,319

Platform fee: 30.0%

$1,648,851

Epic Games Store

Gross revenue baseline: $5,496,171

To developer

$4,956,630

To developer: 90.2%

$4,956,630

Platform fee: 9.8%

$539,540

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.8%.

GOG

Gross revenue baseline: $5,496,171

To developer

$3,847,319

To developer: 70.0%

$3,847,319

Platform fee: 30.0%

$1,648,851

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 52% by revenue in Action
52%

Top 52% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Hand of Fate ranks in the top 52% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.4h avg3.9h median

7.4h

Average Playtime

3.9h

Median Playtime

5.5h

Recent Activity (2 Weeks)

Hand of Fate keeps players engaged for an average of 7.4 hours – solid engagement for a action game.

Current Activity74% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDefiant Development
PublisherDefiant Development
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players6
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudSteam LeaderboardsRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has Hand of Fate earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Hand of Fate's total gross revenue on Steam at approximately $5,496,171.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,925,836
  • Calibrated midpoint (x28): $5,496,171
  • Optimistic estimate (x60): $11,777,509

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Hand of Fate sold on Steam?

With 10,559 Steam reviews and a 89% positive rating, we estimate Hand of Fate has sold between 211,180 and 633,540 copies, with a best estimate of 295,652.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Defiant Development earn from Hand of Fate?

After Steam's tiered platform fee of effectively 30.0%, Defiant Development keeps an estimated $3,847,319 from Hand of Fate's gross revenue of $5,496,171.

Here's the breakdown:

  • Gross Revenue: $5,496,171
  • Steam's Fee (30.0%): -$1,648,851
  • Developer Revenue: $3,847,319

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Hand of Fate?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Hand of Fate, with an estimated gross revenue of $5,496,171, this results in an effective rate of 30.0%. Steam keeps approximately $1,648,851 and Defiant Development receives $3,847,319.

How accurate are these revenue estimates for Hand of Fate?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,925,836 to $11,777,509) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Hand of Fate earn on Epic Games Store instead?

If Hand of Fate generated the same gross revenue on the Epic Games Store, Defiant Development would keep approximately $4,956,630 - that's $1,109,311 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $539,540. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,847,319.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Hand of Fate?

According to SteamSpy data, players spend an average of 7.4 hours in Hand of Fate, with a median playtime of 3.9 hours. This indicates solid player engagement.

What is Hand of Fate's Metacritic score?

Hand of Fate has a Metacritic score of 78/100, which is considered "generally favorable" by critics. The Steam community rates the game 89% positive based on 10,559 user reviews.