Hand of Fate 2 Steam key art
Hand of Fate 2 cover art

Steam revenue analysis

Hand of Fate 2 Steam Revenue & Sales Estimates

Defiant Development

$4.4MEst. Gross Revenue

159,040 estimated sales, 84% positive reviews, and $3,104,937.92 potentially retained by the developer after Steam's platform fees.

Action84% Positive$29.99

Revenue Overview

$4.4M

Gross Revenue

$3.1M

Developer Revenue

159,040

Est. Copies Sold

$4.4M

Revenue / Year (avg. 1 yr)

$3.2MLow estimate
$4.4MBest estimate
$9.5MHigh estimate

How the revenue splits

Gross Revenue
$4,435,626
Steam Platform Fee(30.0%)
−$1,330,688
Developer Revenue
$3,104,938

Developer vs. Steam

Developer: 70.0%($3,104,938)Steam: 30.0%($1,330,688)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,330,688
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

84%positive
5,680Total Reviews
4,771positive (84%)
909negative (16%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,680 reviews and a 84% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Hand of Fate 2, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,435,626 in gross revenue into roughly $3,104,938 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Hand of Fate 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,435,626

To developer

$3,104,938

To developer: 70.0%

$3,104,938

Platform fee: 30.0%

$1,330,688

Epic Games Store

Gross revenue baseline: $4,435,626

To developer

$4,023,351

To developer: 90.7%

$4,023,351

Platform fee: 9.3%

$412,275

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.3%.

GOG

Gross revenue baseline: $4,435,626

To developer

$3,104,938

To developer: 70.0%

$3,104,938

Platform fee: 30.0%

$1,330,688

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 60% by revenue in Action
60%

Top 60% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Hand of Fate 2 ranks in the top 60% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

12.7h avg5.1h median

12.7h

Average Playtime

5.1h

Median Playtime

19.5h

Recent Activity (2 Weeks)

A median playtime of 5.1h and average of 12.7h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity100% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDefiant Development
PublisherDefiant Development
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players15
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Hand of Fate 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Hand of Fate 2's total gross revenue on Steam at approximately $4,435,626.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,168,304
  • Calibrated midpoint (x28): $4,435,626
  • Optimistic estimate (x60): $9,504,912

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Hand of Fate 2 sold on Steam?

With 5,680 Steam reviews and a 84% positive rating, we estimate Hand of Fate 2 has sold between 113,600 and 340,800 copies, with a best estimate of 159,040.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Defiant Development earn from Hand of Fate 2?

After Steam's tiered platform fee of effectively 30.0%, Defiant Development keeps an estimated $3,104,938 from Hand of Fate 2's gross revenue of $4,435,626.

Here's the breakdown:

  • Gross Revenue: $4,435,626
  • Steam's Fee (30.0%): -$1,330,688
  • Developer Revenue: $3,104,938

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Hand of Fate 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Hand of Fate 2, with an estimated gross revenue of $4,435,626, this results in an effective rate of 30.0%. Steam keeps approximately $1,330,688 and Defiant Development receives $3,104,938.

How accurate are these revenue estimates for Hand of Fate 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,168,304 to $9,504,912) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $28.

What would Hand of Fate 2 earn on Epic Games Store instead?

If Hand of Fate 2 generated the same gross revenue on the Epic Games Store, Defiant Development would keep approximately $4,023,351 - that's $918,413 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $412,275. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,104,938.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Hand of Fate 2?

According to SteamSpy data, players spend an average of 12.7 hours in Hand of Fate 2, with a median playtime of 5.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.