Sid Meier's Pirates! Steam key art
Sid Meier's Pirates! cover art

Steam revenue analysis

Sid Meier's Pirates! Steam Revenue & Sales Estimates

Firaxis Games · 2K

$1.9MEst. Gross Revenue

206,820 estimated sales, 95% positive reviews, and $1,315,995.66 potentially retained by the developer after Steam's platform fees.

Action95% Positive$9.99

Revenue Overview

$1.9M

Gross Revenue

$1.3M

Developer Revenue

206,820

Est. Copies Sold

$1.9M

Revenue / Year (avg. 1 yr)

$1.3MLow estimate
$1.9MBest estimate
$3.8MHigh estimate

How the revenue splits

Gross Revenue
$1,879,994
Steam Platform Fee(30.0%)
−$563,998
Developer Revenue
$1,315,996

Developer vs. Steam

Developer: 70.0%($1,315,996)Steam: 30.0%($563,998)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$563,998
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
6,894Total Reviews
6,549positive (95%)
345negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,894 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Sid Meier's Pirates!, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,879,994 in gross revenue into roughly $1,315,996 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Sid Meier's Pirates! use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,879,994

To developer

$1,315,996

To developer: 70.0%

$1,315,996

Platform fee: 30.0%

$563,998

Epic Games Store

Gross revenue baseline: $1,879,994

To developer

$1,774,395

To developer: 94.4%

$1,774,395

Platform fee: 5.6%

$105,599

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 5.6%.

GOG

Gross revenue baseline: $1,879,994

To developer

$1,315,996

To developer: 70.0%

$1,315,996

Platform fee: 30.0%

$563,998

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 88% by revenue in Action
88%

Top 88% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Sid Meier's Pirates! ranks in the top 88% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

23.3h avg3.1h median

23.3h

Average Playtime

3.1h

Median Playtime

1.2h

Recent Activity (2 Weeks)

A median playtime of 3.1h and average of 23.3h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperFiraxis Games
Publisher2K
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players108
SteamSpy Owners200,000 .. 500,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Sid Meier's Pirates! earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Sid Meier's Pirates!'s total gross revenue on Steam at approximately $1,879,994.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,253,329
  • Calibrated midpoint (x30): $1,879,994
  • Optimistic estimate (x60): $3,759,988

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Sid Meier's Pirates! sold on Steam?

With 6,894 Steam reviews and a 95% positive rating, we estimate Sid Meier's Pirates! has sold between 137,880 and 413,640 copies, with a best estimate of 206,820.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Firaxis Games earn from Sid Meier's Pirates!?

After Steam's tiered platform fee of effectively 30.0%, Firaxis Games keeps an estimated $1,315,996 from Sid Meier's Pirates!'s gross revenue of $1,879,994.

Here's the breakdown:

  • Gross Revenue: $1,879,994
  • Steam's Fee (30.0%): -$563,998
  • Developer Revenue: $1,315,996

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Sid Meier's Pirates!?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Sid Meier's Pirates!, with an estimated gross revenue of $1,879,994, this results in an effective rate of 30.0%. Steam keeps approximately $563,998 and Firaxis Games receives $1,315,996.

How accurate are these revenue estimates for Sid Meier's Pirates!?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,253,329 to $3,759,988) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $9.

What would Sid Meier's Pirates! earn on Epic Games Store instead?

If Sid Meier's Pirates! generated the same gross revenue on the Epic Games Store, Firaxis Games would keep approximately $1,774,395 - that's $458,399 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $105,599. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,315,996.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Sid Meier's Pirates!?

According to SteamSpy data, players spend an average of 23.3 hours in Sid Meier's Pirates!, with a median playtime of 3.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.