Sid Meier’s Civilization® VI Steam key art
Sid Meier’s Civilization® VI cover art

Steam revenue analysis

Sid Meier’s Civilization® VI Steam Revenue & Sales Estimates

Firaxis Games · 2K

$352.6MEst. Gross Revenue

9,797,760 estimated sales, 87% positive reviews, and $279,097,105.92 potentially retained by the developer after Steam's platform fees.

Strategy87% Positive$59.99MC 88

Revenue Overview

$352.6M

Gross Revenue

$279.1M

Developer Revenue

9,797,760

Est. Copies Sold

$35.3M

Revenue / Year (avg. 10 yr)

$251.9MLow estimate
$352.6MBest estimate
$755.6MHigh estimate

How the revenue splits

Gross Revenue
$352,621,382
Steam Platform Fee(20.9%)
−$73,524,276
Developer Revenue
$279,097,106

Developer vs. Steam

Developer: 79.2%($279,097,106)Steam: 20.9%($73,524,276)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$60,524,276

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

87%positive
349,920Total Reviews
304,430positive (87%)
45,490negative (13%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    349,920 reviews and a 87% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Sid Meier’s Civilization® VI, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $36 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 20.9%. That turns an estimated $352,621,382 in gross revenue into roughly $279,097,106 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$35.99

List price $59.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

20.9%

Tiered 30 / 25 / 20%

Revenue estimates for Sid Meier’s Civilization® VI use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $36 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $352,621,382

To developer

$279,097,106

To developer: 79.1%

$279,097,106

Platform fee: 20.9%

$73,524,276

Epic Games Store

Gross revenue baseline: $352,621,382

To developer

$310,426,817

To developer: 88.0%

$310,426,817

Platform fee: 12.0%

$42,194,566

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 12.0%.

GOG

Gross revenue baseline: $352,621,382

To developer

$246,834,968

To developer: 70.0%

$246,834,968

Platform fee: 30.0%

$105,786,415

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 1% by revenue in Strategy
1%

Top 1% of Strategy games

by estimated revenue

0%◆ Median100%

28

Top Games Tracked

$11.6M

Median (tracked top games)

$32.7M

Mean (tracked top games)

Sid Meier’s Civilization® VI ranks in the top 1% of 28 tracked strategy top-sellers, with estimated revenue 30× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

96.9h avg22.2h median

96.9h

Average Playtime

22.2h

Median Playtime

13.1h

Recent Activity (2 Weeks)

A median playtime of 22.2h and average of 96.9h suggest a dedicated core community playing this strategy game well beyond the typical player.

Current Activity14% still active

Game Details

Dataset updated: April 18, 2026

DeveloperFiraxis Games
Publisher2K
Release DateOctober 19, 2016
Years on Market10 years
Current Price$59.99
Calibrated Avg. Selling Price$35.99
GenreStrategy
Peak Players25,420
SteamSpy Owners10,000,000 .. 20,000,000

Features

Single-playerMulti-playerPvPOnline PvPLAN PvPShared/Split Screen PvPShared/Split ScreenCross-Platform MultiplayerSteam AchievementsSteam Trading CardsSteam WorkshopIn-App PurchasesSteam Turn NotificationsRemote Play on TabletRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has Sid Meier’s Civilization® VI earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Sid Meier’s Civilization® VI's total gross revenue on Steam at approximately $352,621,382.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $251,872,416
  • Calibrated midpoint (x28): $352,621,382
  • Optimistic estimate (x60): $755,617,248

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Sid Meier’s Civilization® VI sold on Steam?

With 349,920 Steam reviews and a 87% positive rating, we estimate Sid Meier’s Civilization® VI has sold between 6,998,400 and 20,995,200 copies, with a best estimate of 9,797,760.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Firaxis Games earn from Sid Meier’s Civilization® VI?

After Steam's tiered platform fee of effectively 20.9%, Firaxis Games keeps an estimated $279,097,106 from Sid Meier’s Civilization® VI's gross revenue of $352,621,382.

Here's the breakdown:

  • Gross Revenue: $352,621,382
  • Steam's Fee (20.9%): -$73,524,276
  • Developer Revenue: $279,097,106

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Sid Meier’s Civilization® VI?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Sid Meier’s Civilization® VI, with an estimated gross revenue of $352,621,382, this results in an effective rate of 20.9%. Steam keeps approximately $73,524,276 and Firaxis Games receives $279,097,106.

How accurate are these revenue estimates for Sid Meier’s Civilization® VI?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($251,872,416 to $755,617,248) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $36.

What would Sid Meier’s Civilization® VI earn on Epic Games Store instead?

If Sid Meier’s Civilization® VI generated the same gross revenue on the Epic Games Store, Firaxis Games would keep approximately $310,426,817 - that's $31,329,711 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $42,194,566. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $246,834,968.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Sid Meier’s Civilization® VI?

According to SteamSpy data, players spend an average of 96.9 hours in Sid Meier’s Civilization® VI, with a median playtime of 22.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Sid Meier’s Civilization® VI's Metacritic score?

Sid Meier’s Civilization® VI has a Metacritic score of 88/100, which is considered "generally favorable" by critics. The Steam community rates the game 87% positive based on 349,920 user reviews.