Kingdom Rush Origins - Tower Defense Steam key art
Kingdom Rush Origins - Tower Defense cover art

Steam revenue analysis

Kingdom Rush Origins - Tower Defense Steam Revenue & Sales Estimates

Ironhide Game Studio

$2MEst. Gross Revenue

233,772 estimated sales, 96% positive reviews, and $1,372,942.96 potentially retained by the developer after Steam's platform fees.

Indie96% Positive$14.99

Revenue Overview

$2M

Gross Revenue

$1.4M

Developer Revenue

233,772

Est. Copies Sold

$245.2K

Revenue / Year (avg. 8 yr)

$1.2MLow estimate
$2MBest estimate
$3.6MHigh estimate

How the revenue splits

Gross Revenue
$1,961,347
Steam Platform Fee(30.0%)
−$588,404
Developer Revenue
$1,372,943

Developer vs. Steam

Developer: 70.0%($1,372,943)Steam: 30.0%($588,404)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$588,404
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
7,084Total Reviews
6,801positive (96%)
283negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,084 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Kingdom Rush Origins - Tower Defense, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $8 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,961,347 in gross revenue into roughly $1,372,943 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$8.39

List price $14.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Kingdom Rush Origins - Tower Defense use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $8 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,961,347

To developer

$1,372,943

To developer: 70.0%

$1,372,943

Platform fee: 30.0%

$588,404

Epic Games Store

Gross revenue baseline: $1,961,347

To developer

$1,845,985

To developer: 94.1%

$1,845,985

Platform fee: 5.9%

$115,362

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 5.9%.

GOG

Gross revenue baseline: $1,961,347

To developer

$1,372,943

To developer: 70.0%

$1,372,943

Platform fee: 30.0%

$588,404

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 95% by revenue in Indie
95%

Top 95% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Kingdom Rush Origins - Tower Defense ranks in the top 95% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

23.1h avg11.1h median

23.1h

Average Playtime

11.1h

Median Playtime

7.9h

Recent Activity (2 Weeks)

A median playtime of 11.1h and average of 23.1h suggest a dedicated core community playing this indie game well beyond the typical player.

Current Activity34% still active

Game Details

Dataset updated: April 18, 2026

DeveloperIronhide Game Studio
PublisherIronhide Game Studio
Release DateOctober 16, 2018
Years on Market8 years
Current Price$14.99
Calibrated Avg. Selling Price$8.39
GenreIndie
Peak Players136
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Kingdom Rush Origins - Tower Defense earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Kingdom Rush Origins - Tower Defense's total gross revenue on Steam at approximately $1,961,347.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,188,695
  • Calibrated midpoint (x33): $1,961,347
  • Optimistic estimate (x60): $3,566,086

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Kingdom Rush Origins - Tower Defense sold on Steam?

With 7,084 Steam reviews and a 96% positive rating, we estimate Kingdom Rush Origins - Tower Defense has sold between 141,680 and 425,040 copies, with a best estimate of 233,772.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ironhide Game Studio earn from Kingdom Rush Origins - Tower Defense?

After Steam's tiered platform fee of effectively 30.0%, Ironhide Game Studio keeps an estimated $1,372,943 from Kingdom Rush Origins - Tower Defense's gross revenue of $1,961,347.

Here's the breakdown:

  • Gross Revenue: $1,961,347
  • Steam's Fee (30.0%): -$588,404
  • Developer Revenue: $1,372,943

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Kingdom Rush Origins - Tower Defense?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Kingdom Rush Origins - Tower Defense, with an estimated gross revenue of $1,961,347, this results in an effective rate of 30.0%. Steam keeps approximately $588,404 and Ironhide Game Studio receives $1,372,943.

How accurate are these revenue estimates for Kingdom Rush Origins - Tower Defense?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,188,695 to $3,566,086) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $8.

What would Kingdom Rush Origins - Tower Defense earn on Epic Games Store instead?

If Kingdom Rush Origins - Tower Defense generated the same gross revenue on the Epic Games Store, Ironhide Game Studio would keep approximately $1,845,985 - that's $473,042 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $115,362. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,372,943.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Kingdom Rush Origins - Tower Defense?

According to SteamSpy data, players spend an average of 23.1 hours in Kingdom Rush Origins - Tower Defense, with a median playtime of 11.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.