Kingdom Rush  - Tower Defense Steam key art
Kingdom Rush  - Tower Defense cover art

Steam revenue analysis

Kingdom Rush - Tower Defense Steam Revenue & Sales Estimates

Ironhide Game Studio

$2.9MEst. Gross Revenue

593,280 estimated sales, 97% positive reviews, and $2,034,950.40 potentially retained by the developer after Steam's platform fees.

Strategy97% Positive$9.99

Revenue Overview

$2.9M

Gross Revenue

$2M

Developer Revenue

593,280

Est. Copies Sold

$242.3K

Revenue / Year (avg. 12 yr)

$1.5MLow estimate
$2.9MBest estimate
$4.4MHigh estimate

How the revenue splits

Gross Revenue
$2,907,072
Steam Platform Fee(30.0%)
−$872,122
Developer Revenue
$2,034,950

Developer vs. Steam

Developer: 70.0%($2,034,950)Steam: 30.0%($872,122)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$872,122
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
14,832Total Reviews
14,387positive (97%)
445negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    14,832 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Kingdom Rush - Tower Defense, we use a midpoint multiplier of ×40 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,907,072 in gross revenue into roughly $2,034,950 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.90

List price $9.99

Boxleiter multiplier

×40

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Kingdom Rush - Tower Defense use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x40 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,907,072

To developer

$2,034,950

To developer: 70.0%

$2,034,950

Platform fee: 30.0%

$872,122

Epic Games Store

Gross revenue baseline: $2,907,072

To developer

$2,678,223

To developer: 92.1%

$2,678,223

Platform fee: 7.9%

$228,849

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.9%.

GOG

Gross revenue baseline: $2,907,072

To developer

$2,034,950

To developer: 70.0%

$2,034,950

Platform fee: 30.0%

$872,122

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 89% by revenue in Strategy
89%

Top 89% of Strategy games

by estimated revenue

0%◆ Median100%

28

Top Games Tracked

$11.6M

Median (tracked top games)

$32.7M

Mean (tracked top games)

Kingdom Rush - Tower Defense ranks in the top 89% of 28 tracked strategy top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

20.4h avg8.2h median

20.4h

Average Playtime

8.2h

Median Playtime

1.1h

Recent Activity (2 Weeks)

A median playtime of 8.2h and average of 20.4h suggest a dedicated core community playing this strategy game well beyond the typical player.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperIronhide Game Studio
PublisherIronhide Game Studio
Release DateJanuary 5, 2014
Years on Market12 years
Current Price$9.99
Calibrated Avg. Selling Price$4.90
GenreStrategy
Peak Players214
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Kingdom Rush - Tower Defense earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Kingdom Rush - Tower Defense's total gross revenue on Steam at approximately $2,907,072.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,453,536
  • Calibrated midpoint (x40): $2,907,072
  • Optimistic estimate (x60): $4,360,608

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Kingdom Rush - Tower Defense sold on Steam?

With 14,832 Steam reviews and a 97% positive rating, we estimate Kingdom Rush - Tower Defense has sold between 296,640 and 889,920 copies, with a best estimate of 593,280.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x40 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ironhide Game Studio earn from Kingdom Rush - Tower Defense?

After Steam's tiered platform fee of effectively 30.0%, Ironhide Game Studio keeps an estimated $2,034,950 from Kingdom Rush - Tower Defense's gross revenue of $2,907,072.

Here's the breakdown:

  • Gross Revenue: $2,907,072
  • Steam's Fee (30.0%): -$872,122
  • Developer Revenue: $2,034,950

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Kingdom Rush - Tower Defense?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Kingdom Rush - Tower Defense, with an estimated gross revenue of $2,907,072, this results in an effective rate of 30.0%. Steam keeps approximately $872,122 and Ironhide Game Studio receives $2,034,950.

How accurate are these revenue estimates for Kingdom Rush - Tower Defense?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,453,536 to $4,360,608) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x40) and a calibrated ASP of $5.

What would Kingdom Rush - Tower Defense earn on Epic Games Store instead?

If Kingdom Rush - Tower Defense generated the same gross revenue on the Epic Games Store, Ironhide Game Studio would keep approximately $2,678,223 - that's $643,273 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $228,849. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,034,950.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Kingdom Rush - Tower Defense?

According to SteamSpy data, players spend an average of 20.4 hours in Kingdom Rush - Tower Defense, with a median playtime of 8.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.