War for the Overworld Steam key art
War for the Overworld cover art

Steam revenue analysis

War for the Overworld Steam Revenue & Sales Estimates

Brightrock Games · Mythwright

$4.3MEst. Gross Revenue

289,969 estimated sales, 86% positive reviews, and $3,044,674.50 potentially retained by the developer after Steam's platform fees.

Indie86% Positive$29.99

Revenue Overview

$4.3M

Gross Revenue

$3M

Developer Revenue

289,969

Est. Copies Sold

$395.4K

Revenue / Year (avg. 11 yr)

$2.4MLow estimate
$4.3MBest estimate
$7.1MHigh estimate

How the revenue splits

Gross Revenue
$4,349,535
Steam Platform Fee(30.0%)
−$1,304,861
Developer Revenue
$3,044,675

Developer vs. Steam

Developer: 70.0%($3,044,675)Steam: 30.0%($1,304,861)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,304,861
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
7,837Total Reviews
6,740positive (86%)
1,097negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,837 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For War for the Overworld, we use a midpoint multiplier of ×37 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $15 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,349,535 in gross revenue into roughly $3,044,675 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$15.00

List price $29.99

Boxleiter multiplier

×37

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for War for the Overworld use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x37 and a calibrated average sale price of $15 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,349,535

To developer

$3,044,675

To developer: 70.0%

$3,044,675

Platform fee: 30.0%

$1,304,861

Epic Games Store

Gross revenue baseline: $4,349,535

To developer

$3,947,591

To developer: 90.8%

$3,947,591

Platform fee: 9.2%

$401,944

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.2%.

GOG

Gross revenue baseline: $4,349,535

To developer

$3,044,675

To developer: 70.0%

$3,044,675

Platform fee: 30.0%

$1,304,861

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 68% by revenue in Indie
68%

Top 68% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

War for the Overworld ranks in the top 68% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

16.7h avg5h median

16.7h

Average Playtime

5h

Median Playtime

A median playtime of 5h and average of 16.7h suggest a dedicated core community playing this indie game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperBrightrock Games
PublisherMythwright
Release DateApril 1, 2015
Years on Market11 years
Current Price$29.99
Calibrated Avg. Selling Price$15.00
GenreIndie
Peak Players59
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has War for the Overworld earned on Steam?

Based on our analysis using the Boxleiter method, we estimate War for the Overworld's total gross revenue on Steam at approximately $4,349,535.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,351,100
  • Calibrated midpoint (x37): $4,349,535
  • Optimistic estimate (x60): $7,053,300

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has War for the Overworld sold on Steam?

With 7,837 Steam reviews and a 86% positive rating, we estimate War for the Overworld has sold between 156,740 and 470,220 copies, with a best estimate of 289,969.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x37 that adjusts for the title's age, price tier, genre, and review profile.

How much does Brightrock Games earn from War for the Overworld?

After Steam's tiered platform fee of effectively 30.0%, Brightrock Games keeps an estimated $3,044,675 from War for the Overworld's gross revenue of $4,349,535.

Here's the breakdown:

  • Gross Revenue: $4,349,535
  • Steam's Fee (30.0%): -$1,304,861
  • Developer Revenue: $3,044,675

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from War for the Overworld?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For War for the Overworld, with an estimated gross revenue of $4,349,535, this results in an effective rate of 30.0%. Steam keeps approximately $1,304,861 and Brightrock Games receives $3,044,675.

How accurate are these revenue estimates for War for the Overworld?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,351,100 to $7,053,300) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x37) and a calibrated ASP of $15.

What would War for the Overworld earn on Epic Games Store instead?

If War for the Overworld generated the same gross revenue on the Epic Games Store, Brightrock Games would keep approximately $3,947,591 - that's $902,916 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $401,944. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,044,675.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in War for the Overworld?

According to SteamSpy data, players spend an average of 16.7 hours in War for the Overworld, with a median playtime of 5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.