Wildfrost Steam key art
Wildfrost cover art

Steam revenue analysis

Wildfrost Steam Revenue & Sales Estimates

Deadpan Games · Chucklefish

$3.7MEst. Gross Revenue

269,808 estimated sales, 82% positive reviews, and $2,566,683.50 potentially retained by the developer after Steam's platform fees.

Indie82% Positive$19.99

Revenue Overview

$3.7M

Gross Revenue

$2.6M

Developer Revenue

269,808

Est. Copies Sold

$1.2M

Revenue / Year (avg. 3 yr)

$2.2MLow estimate
$3.7MBest estimate
$6.7MHigh estimate

How the revenue splits

Gross Revenue
$3,666,691
Steam Platform Fee(30.0%)
−$1,100,007
Developer Revenue
$2,566,684

Developer vs. Steam

Developer: 70.0%($2,566,684)Steam: 30.0%($1,100,007)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,100,007
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

82%positive
8,176Total Reviews
6,704positive (82%)
1,472negative (18%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,176 reviews and a 82% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Wildfrost, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,666,691 in gross revenue into roughly $2,566,684 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.59

List price $19.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Wildfrost use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,666,691

To developer

$2,566,684

To developer: 70.0%

$2,566,684

Platform fee: 30.0%

$1,100,007

Epic Games Store

Gross revenue baseline: $3,666,691

To developer

$3,346,688

To developer: 91.3%

$3,346,688

Platform fee: 8.7%

$320,003

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.7%.

GOG

Gross revenue baseline: $3,666,691

To developer

$2,566,684

To developer: 70.0%

$2,566,684

Platform fee: 30.0%

$1,100,007

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 76% by revenue in Indie
76%

Top 76% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Wildfrost ranks in the top 76% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

19.8h avg14.9h median

19.8h

Average Playtime

14.9h

Median Playtime

4.2h

Recent Activity (2 Weeks)

Wildfrost keeps players engaged for an average of 19.8 hours – solid engagement for a indie game.

Current Activity21% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDeadpan Games
PublisherChucklefish
Release DateApril 11, 2023
Years on Market3 years
Current Price$19.99
Calibrated Avg. Selling Price$13.59
GenreIndie
Peak Players114
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Wildfrost earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Wildfrost's total gross revenue on Steam at approximately $3,666,691.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,222,237
  • Calibrated midpoint (x33): $3,666,691
  • Optimistic estimate (x60): $6,666,710

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Wildfrost sold on Steam?

With 8,176 Steam reviews and a 82% positive rating, we estimate Wildfrost has sold between 163,520 and 490,560 copies, with a best estimate of 269,808.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Deadpan Games earn from Wildfrost?

After Steam's tiered platform fee of effectively 30.0%, Deadpan Games keeps an estimated $2,566,684 from Wildfrost's gross revenue of $3,666,691.

Here's the breakdown:

  • Gross Revenue: $3,666,691
  • Steam's Fee (30.0%): -$1,100,007
  • Developer Revenue: $2,566,684

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Wildfrost?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Wildfrost, with an estimated gross revenue of $3,666,691, this results in an effective rate of 30.0%. Steam keeps approximately $1,100,007 and Deadpan Games receives $2,566,684.

How accurate are these revenue estimates for Wildfrost?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,222,237 to $6,666,710) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $14.

What would Wildfrost earn on Epic Games Store instead?

If Wildfrost generated the same gross revenue on the Epic Games Store, Deadpan Games would keep approximately $3,346,688 - that's $780,004 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $320,003. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,566,684.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Wildfrost?

According to SteamSpy data, players spend an average of 19.8 hours in Wildfrost, with a median playtime of 14.9 hours. This indicates solid player engagement.