Juice Galaxy Steam key art
Juice Galaxy cover art

Steam revenue analysis

Juice Galaxy Steam Revenue & Sales Estimates

Fishlicka · J4D3D LLC

$1.1MEst. Gross Revenue

291,550 estimated sales, 98% positive reviews, and $773,482.15 potentially retained by the developer after Steam's platform fees.

Indie98% Positive$4.99

Revenue Overview

$1.1M

Gross Revenue

$773.5K

Developer Revenue

291,550

Est. Copies Sold

$368.3K

Revenue / Year (avg. 3 yr)

$631.4KLow estimate
$1.1MBest estimate
$1.9MHigh estimate

How the revenue splits

Gross Revenue
$1,104,975
Steam Platform Fee(30.0%)
−$331,492
Developer Revenue
$773,482

Developer vs. Steam

Developer: 70.0%($773,482)Steam: 30.0%($331,492)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$331,492
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
8,330Total Reviews
8,163positive (98%)
167negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,330 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Juice Galaxy, we use a midpoint multiplier of ×35 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $5, we estimate a realized average sale price of $4 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,104,975 in gross revenue into roughly $773,482 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$3.79

List price $4.99

Boxleiter multiplier

×35

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Juice Galaxy use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x35 and a calibrated average sale price of $4 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,104,975

To developer

$773,482

To developer: 70.0%

$773,482

Platform fee: 30.0%

$331,492

Epic Games Store

Gross revenue baseline: $1,104,975

To developer

$1,092,378

To developer: 98.9%

$1,092,378

Platform fee: 1.1%

$12,597

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 1.1%.

GOG

Gross revenue baseline: $1,104,975

To developer

$773,482

To developer: 70.0%

$773,482

Platform fee: 30.0%

$331,492

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 97% by revenue in Indie
97%

Top 97% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Juice Galaxy ranks in the top 97% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

2.4h avg1.9h median

2.4h

Average Playtime

1.9h

Median Playtime

Juice Galaxy keeps players engaged for an average of 2.4 hours – solid engagement for a indie game.

Game Details

Dataset updated: April 18, 2026

DeveloperFishlicka
PublisherJ4D3D LLC
Release DateNovember 21, 2023
Years on Market3 years
Current Price$4.99
Calibrated Avg. Selling Price$3.79
GenreIndie
Peak Players29
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Juice Galaxy earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Juice Galaxy's total gross revenue on Steam at approximately $1,104,975.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $631,414
  • Calibrated midpoint (x35): $1,104,975
  • Optimistic estimate (x60): $1,894,242

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Juice Galaxy sold on Steam?

With 8,330 Steam reviews and a 98% positive rating, we estimate Juice Galaxy has sold between 166,600 and 499,800 copies, with a best estimate of 291,550.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x35 that adjusts for the title's age, price tier, genre, and review profile.

How much does Fishlicka earn from Juice Galaxy?

After Steam's tiered platform fee of effectively 30.0%, Fishlicka keeps an estimated $773,482 from Juice Galaxy's gross revenue of $1,104,975.

Here's the breakdown:

  • Gross Revenue: $1,104,975
  • Steam's Fee (30.0%): -$331,492
  • Developer Revenue: $773,482

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Juice Galaxy?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Juice Galaxy, with an estimated gross revenue of $1,104,975, this results in an effective rate of 30.0%. Steam keeps approximately $331,492 and Fishlicka receives $773,482.

How accurate are these revenue estimates for Juice Galaxy?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($631,414 to $1,894,242) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x35) and a calibrated ASP of $4.

What would Juice Galaxy earn on Epic Games Store instead?

If Juice Galaxy generated the same gross revenue on the Epic Games Store, Fishlicka would keep approximately $1,092,378 - that's $318,895 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $12,597. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $773,482.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Juice Galaxy?

According to SteamSpy data, players spend an average of 2.4 hours in Juice Galaxy, with a median playtime of 1.9 hours. This indicates solid player engagement.