Project Hospital Steam key art
Project Hospital cover art

Steam revenue analysis

Project Hospital Steam Revenue & Sales Estimates

Oxymoron Games

$4MEst. Gross Revenue

275,484 estimated sales, 89% positive reviews, and $2,794,234.21 potentially retained by the developer after Steam's platform fees.

Indie89% Positive$24.99

Revenue Overview

$4M

Gross Revenue

$2.8M

Developer Revenue

275,484

Est. Copies Sold

$499K

Revenue / Year (avg. 8 yr)

$2.4MLow estimate
$4MBest estimate
$7.3MHigh estimate

How the revenue splits

Gross Revenue
$3,991,763
Steam Platform Fee(30.0%)
−$1,197,529
Developer Revenue
$2,794,234

Developer vs. Steam

Developer: 70.0%($2,794,234)Steam: 30.0%($1,197,529)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,197,529
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
8,348Total Reviews
7,430positive (89%)
918negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,348 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Project Hospital, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,991,763 in gross revenue into roughly $2,794,234 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$14.49

List price $24.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Project Hospital use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,991,763

To developer

$2,794,234

To developer: 70.0%

$2,794,234

Platform fee: 30.0%

$1,197,529

Epic Games Store

Gross revenue baseline: $3,991,763

To developer

$3,632,752

To developer: 91.0%

$3,632,752

Platform fee: 9.0%

$359,012

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.0%.

GOG

Gross revenue baseline: $3,991,763

To developer

$2,794,234

To developer: 70.0%

$2,794,234

Platform fee: 30.0%

$1,197,529

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 73% by revenue in Indie
73%

Top 73% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Project Hospital ranks in the top 73% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

30.5h avg7.1h median

30.5h

Average Playtime

7.1h

Median Playtime

13.6h

Recent Activity (2 Weeks)

A median playtime of 7.1h and average of 30.5h suggest a dedicated core community playing this indie game well beyond the typical player.

Current Activity45% still active

Game Details

Dataset updated: April 18, 2026

DeveloperOxymoron Games
PublisherOxymoron Games
Release DateOctober 29, 2018
Years on Market8 years
Current Price$24.99
Calibrated Avg. Selling Price$14.49
GenreIndie
Peak Players387
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Project Hospital earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Project Hospital's total gross revenue on Steam at approximately $3,991,763.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,419,250
  • Calibrated midpoint (x33): $3,991,763
  • Optimistic estimate (x60): $7,257,751

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Project Hospital sold on Steam?

With 8,348 Steam reviews and a 89% positive rating, we estimate Project Hospital has sold between 166,960 and 500,880 copies, with a best estimate of 275,484.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Oxymoron Games earn from Project Hospital?

After Steam's tiered platform fee of effectively 30.0%, Oxymoron Games keeps an estimated $2,794,234 from Project Hospital's gross revenue of $3,991,763.

Here's the breakdown:

  • Gross Revenue: $3,991,763
  • Steam's Fee (30.0%): -$1,197,529
  • Developer Revenue: $2,794,234

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Project Hospital?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Project Hospital, with an estimated gross revenue of $3,991,763, this results in an effective rate of 30.0%. Steam keeps approximately $1,197,529 and Oxymoron Games receives $2,794,234.

How accurate are these revenue estimates for Project Hospital?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,419,250 to $7,257,751) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $14.

What would Project Hospital earn on Epic Games Store instead?

If Project Hospital generated the same gross revenue on the Epic Games Store, Oxymoron Games would keep approximately $3,632,752 - that's $838,517 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $359,012. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,794,234.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Project Hospital?

According to SteamSpy data, players spend an average of 30.5 hours in Project Hospital, with a median playtime of 7.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.