Gremlins, Inc. Steam key art
Gremlins, Inc. cover art

Steam revenue analysis

Gremlins, Inc. Steam Revenue & Sales Estimates

Charlie Oscar Lima Tango Interactive Entertainment · Small Fish Big Dreams

$3.1MEst. Gross Revenue

310,393 estimated sales, 84% positive reviews, and $2,172,751.00 potentially retained by the developer after Steam's platform fees.

Indie84% Positive$3.99

Revenue Overview

$3.1M

Gross Revenue

$2.2M

Developer Revenue

310,393

Est. Copies Sold

$310.4K

Revenue / Year (avg. 10 yr)

$1.7MLow estimate
$3.1MBest estimate
$5MHigh estimate

How the revenue splits

Gross Revenue
$3,103,930
Steam Platform Fee(30.0%)
−$931,179
Developer Revenue
$2,172,751

Developer vs. Steam

Developer: 70.0%($2,172,751)Steam: 30.0%($931,179)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$931,179
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

84%positive
8,389Total Reviews
7,047positive (84%)
1,342negative (16%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,389 reviews and a 84% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Gremlins, Inc., we use a midpoint multiplier of ×37 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $4, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,103,930 in gross revenue into roughly $2,172,751 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$10.00

List price $3.99

Boxleiter multiplier

×37

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Gremlins, Inc. use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x37 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,103,930

To developer

$2,172,751

To developer: 70.0%

$2,172,751

Platform fee: 30.0%

$931,179

Epic Games Store

Gross revenue baseline: $3,103,930

To developer

$2,851,458

To developer: 91.9%

$2,851,458

Platform fee: 8.1%

$252,472

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.1%.

GOG

Gross revenue baseline: $3,103,930

To developer

$2,172,751

To developer: 70.0%

$2,172,751

Platform fee: 30.0%

$931,179

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 85% by revenue in Indie
85%

Top 85% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Gremlins, Inc. ranks in the top 85% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

13.2h avg4.7h median

13.2h

Average Playtime

4.7h

Median Playtime

5.5h

Recent Activity (2 Weeks)

A median playtime of 4.7h and average of 13.2h suggest a dedicated core community playing this indie game well beyond the typical player.

Current Activity42% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCharlie Oscar Lima Tango Interactive Entertainment
PublisherSmall Fish Big Dreams
Release DateMarch 9, 2016
Years on Market10 years
Current Price$3.99
Calibrated Avg. Selling Price$10.00
GenreIndie
Peak Players128
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Gremlins, Inc. earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Gremlins, Inc.'s total gross revenue on Steam at approximately $3,103,930.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,677,800
  • Calibrated midpoint (x37): $3,103,930
  • Optimistic estimate (x60): $5,033,400

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Gremlins, Inc. sold on Steam?

With 8,389 Steam reviews and a 84% positive rating, we estimate Gremlins, Inc. has sold between 167,780 and 503,340 copies, with a best estimate of 310,393.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x37 that adjusts for the title's age, price tier, genre, and review profile.

How much does Charlie Oscar Lima Tango Interactive Entertainment earn from Gremlins, Inc.?

After Steam's tiered platform fee of effectively 30.0%, Charlie Oscar Lima Tango Interactive Entertainment keeps an estimated $2,172,751 from Gremlins, Inc.'s gross revenue of $3,103,930.

Here's the breakdown:

  • Gross Revenue: $3,103,930
  • Steam's Fee (30.0%): -$931,179
  • Developer Revenue: $2,172,751

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Gremlins, Inc.?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Gremlins, Inc., with an estimated gross revenue of $3,103,930, this results in an effective rate of 30.0%. Steam keeps approximately $931,179 and Charlie Oscar Lima Tango Interactive Entertainment receives $2,172,751.

How accurate are these revenue estimates for Gremlins, Inc.?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,677,800 to $5,033,400) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x37) and a calibrated ASP of $10.

What would Gremlins, Inc. earn on Epic Games Store instead?

If Gremlins, Inc. generated the same gross revenue on the Epic Games Store, Charlie Oscar Lima Tango Interactive Entertainment would keep approximately $2,851,458 - that's $678,707 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $252,472. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,172,751.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Gremlins, Inc.?

According to SteamSpy data, players spend an average of 13.2 hours in Gremlins, Inc., with a median playtime of 4.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.